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New Blender release disables constraints from animation
Open, Confirmed, MediumPublic


System Information
Operating system: Ubuntu 16.04
Graphics card: MSI 1080Ti

Blender Version
Broken: 2.80, 337eb8c1de4c, master, 2019-03-27,
Worked: 2.80, 8beab3e33922, master, 2019-01-21

Short description of error
The new blender release (as of hash: 936014ea8c74), seems to have disabled constraints from animations.
If you set a Minimum Z for a rigid body object, it will ignore that minimum.

Exact steps for others to reproduce the error

  • Open the default room.
  • Place the cube at (0, 0, 5)
  • Add “Active” rigid body to the cube
  • Add “Limit Location” object constraint and check minimum Z = 0
  • Press play

In previous versions, the cube would drop and stop at z = 0, but now it falls to -infinity.



Event Timeline

William Reynish (billreynish) triaged this task as Confirmed, Medium priority.

Can confirm.

In 2.79, the constraint was taken into account when using rigid body physics, but in the latest beta it is not.