I'm pretty sure the polybuild modeling tool is currently broken #63072

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opened 2019-03-29 04:59:12 +01:00 by Kenzie · 10 comments
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Blender Version
Broken: version: 2.80 (sub 51), branch: master (modified), commit date: 2019-03-22 19:36, hash: 967364dc3e
Worked: Earlier 2.8 version?

Short description of error
I'm pretty sure when I first saw the polybuild tool announced it constructed quads by letting the user draw them, it seemed like an excellent re-topology tool.
However currently it just creates stray vertices and lets the user move them. I'm pretty sure this isn't the desired behavior of this tool.
(I could be wrong and I don't understand the tool but I could have sworn it worked earlier)

Exact steps for others to reproduce the error
Go into edit mode on a mesh, chose the poly-build tool and try to draw faces with it.

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35 **Blender Version** Broken: version: 2.80 (sub 51), branch: master (modified), commit date: 2019-03-22 19:36, hash: `967364dc3e` Worked: Earlier 2.8 version? **Short description of error** I'm pretty sure when I first saw the polybuild tool announced it constructed quads by letting the user draw them, it seemed like an excellent re-topology tool. However currently it just creates stray vertices and lets the user move them. I'm pretty sure this isn't the desired behavior of this tool. (I could be wrong and I don't understand the tool but I could have sworn it worked earlier) **Exact steps for others to reproduce the error** Go into edit mode on a mesh, chose the poly-build tool and try to draw faces with it.
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Added subscriber: @KenzieMac130

Added subscriber: @KenzieMac130

Added subscribers: @ideasman42, @WilliamReynish

Added subscribers: @ideasman42, @WilliamReynish

I don't think it could ever add quads automatically, even though that would be nice.

@ideasman42 can you confirm?

I don't think it could ever add quads automatically, even though that would be nice. @ideasman42 can you confirm?

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Campbell Barton was assigned by Sebastian Parborg 2019-03-29 12:18:55 +01:00

It works, but only on geometry created by the polybuild tool. So you need to place some verts, select the verts and create a face (F). Now you can easily create faces. (Remember that you can use the shift/ctrl/alt modifiers)

I'm unsure if this works as intended or is WIP. So I'll mark this as confirmed until we get an answer from Campbell.

Edit: I was mistaken, the polybuild tool work on border edges.

It works, but only on geometry created by the polybuild tool. So you need to place some verts, select the verts and create a face (F). Now you can easily create faces. (Remember that you can use the shift/ctrl/alt modifiers) I'm unsure if this works as intended or is WIP. So I'll mark this as confirmed until we get an answer from Campbell. Edit: I was mistaken, the polybuild tool work on border edges.

Added subscriber: @brecht

Added subscriber: @brecht

There is a patch for the quads, but not in master. D4021: Setting for the polybuild tool to automatically create quads

There is a patch for the quads, but not in master. [D4021: Setting for the polybuild tool to automatically create quads ](https://archive.blender.org/developer/D4021)
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In #63072#650959, @brecht wrote:
There is a patch for the quads, but not in master. D4021: Setting for the polybuild tool to automatically create quads

Yeah, that's the video I'm thinking of where I saw it in action, didn't know that was a patch. The polybuild tool is currently a little confusing to me since it can only work on geometry it created (which is not what I expected).

> In #63072#650959, @brecht wrote: > There is a patch for the quads, but not in master. [D4021: Setting for the polybuild tool to automatically create quads ](https://archive.blender.org/developer/D4021) Yeah, that's the video I'm thinking of where I saw it in action, didn't know that was a patch. The polybuild tool is currently a little confusing to me since it can only work on geometry it created (which is not what I expected).

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

So, seems polybuild can be improved but no bug as far as I can tell.

So, seems polybuild can be improved but no bug as far as I can tell.
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Reference: blender/blender#63072
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