Add mesh doesn't respect 3D cursor orientation #63183
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Reference: blender/blender#63183
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System Information
Operating system: Windows 10
Graphics card: Quadro
Blender Version
Broken: 2.8 2019-03-28
Worked: (optional)
Short description of error
Add mesh doesn't respect 3D cursor orientation
Exact steps for others to reproduce the error
Outcome:
Cylinder is placed at 3D cursor, but not oriented according to it.
Expected outcome:
Cylinder should be rotated the same as the 3D cursror as well.
Suggestion:
Add a checkbox under the Add Cylinder Rotation options that reads "Use 3D Cursor orientation".
Added subscriber: @RobertS
Added subscriber: @JonMcKay
Can I suggest that a "3D Cursor" option be added to the User Preferences -> Editing -> "Align Object To" drop down instead of, as is suggested here, a single New Object popup?
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
It may be good to add an option for this, but it's not obvious that this would be the most useful behavior. It's more a feature request.
Added subscriber: @WilliamReynish
It could also just respect the scene Orientation. If set to Normal, it orients to the underlying normal, but if set to Global, it stays oriented to the Global coordinates, and so on.
Still, it’s not really a bug, more a feature request/design issue.
Just to note there are three or four duplicates of this already as feature requests in Right Click Select, so a little bleed through is not surprising :-)
Added subscriber: @Josephbburg
This is fixed/implemented by D4706.