Normals display does not change when edit normals #63262
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Reference: blender/blender#63262
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Blender Version
Broken: version: 2.80 (sub 53), branch: master, commit date: 2019-04-03 16:04, hash:
2933fd6c7c
Short description of error
Normals display does not change when edit normals
Exact steps for others to reproduce the error
normal_bug.blend
Added subscriber: @thornydre
Added subscribers: @fclem, @WilliamReynish
The vertex-per-face normals do update and rotate:
But regular vertex normals and face normals do not.
Hard to say if it's a bug, missing feature, or if it works as intended. Setting to confirmed for now, since it's not entirely clear.
@fclem Do you know about this area? If not feel free to re-assign.
Can't tell if this is a bug or not.
Added subscriber: @ZedDB
Changed status from 'Open' to: 'Archived'
Not a bug, only the custom normals can be manipulated.
Still, this isn't really clear for users why some of the normal display types update to reflect custom normals, but others do not.
We could probably at least clarify things by giving them a better name like Custom Normals, or something that makes the difference clearer.