Blender 2.8. Boolean modifiers - don't work properly. When you have more than few intersected booleans operands OBJECTS/MESHES #63338

Closed
opened 2019-04-06 17:56:25 +02:00 by Ruslan · 4 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 560/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35

Blender Version
Broken: version: 2.80 (sub 53), branch: blender2.7, commit date: 2019-04-03 23:27, hash: 0e78e3038d
Worked: (optional)

Short description of error
Sometimes boolean don't work properly. I'm not sure what is the nature of bug. But one part is - it reproduced when I apply few booleans modificators that intersect (objects) in space to main object. And mainly it happened(more faster) on overloaded objects or when you have a lot boolean modificators on 1 complex object.

So.. this bug actually lead to another problem at once (I think they are linked/related) - that you can't create 1 complex object that will include into himself more than 1 primitive that might intersect between themselfs (this happened often too to me)


Additional: btw same situation if you will use complex (more than 1 primitive inside with intersect meshes) main object as and boolean to him just one cube.
https://i.gyazo.com/a6e310831bbb7c96f476355030268ab1.mp4

Exact steps for others to reproduce the error
First file from default factory settings. There are cube minus all other objects. Select and move Monkey head to see that that boolean is broken (when it will interselect with other booleans operands - you'll see glitch) https://i.gyazo.com/d0e449790b3c337c2ffe0bac7f66518c.mp4
first_file.blend

Second file show that you can't "minus" operand that have complex form (where vertex and edges intersect or have same position ) https://i.gyazo.com/e344bd16c613fd5faf042e8c599a1a0a.mp4
Select mesh named "operand B" and go to edit mode. Then move any of both primitives toward to another - to create interselection between them. You will see glitch.
second_file.blend

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 560/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35 **Blender Version** Broken: version: 2.80 (sub 53), branch: blender2.7, commit date: 2019-04-03 23:27, hash: `0e78e3038d` Worked: (optional) **Short description of error** Sometimes boolean don't work properly. I'm not sure what is the nature of bug. But one part is - it reproduced when I apply few booleans modificators that intersect (objects) in space to main object. And mainly it happened(more faster) on overloaded objects or when you have a lot boolean modificators on 1 complex object. So.. this bug actually lead to another problem at once (I think they are linked/related) - that you can't create 1 complex object that will include into himself more than 1 primitive that might intersect between themselfs (this happened often too to me) -------------- Additional: btw same situation if you will use complex (more than 1 primitive inside with intersect meshes) main object as and boolean to him just one cube. https://i.gyazo.com/a6e310831bbb7c96f476355030268ab1.mp4 -------------- **Exact steps for others to reproduce the error** First file from default factory settings. There are cube minus all other objects. Select and move Monkey head to see that that boolean is broken (when it will interselect with other booleans operands - you'll see glitch) https://i.gyazo.com/d0e449790b3c337c2ffe0bac7f66518c.mp4 [first_file.blend](https://archive.blender.org/developer/F6915361/first_file.blend) Second file show that you can't "minus" operand that have complex form (where vertex and edges intersect or have same position ) https://i.gyazo.com/e344bd16c613fd5faf042e8c599a1a0a.mp4 Select mesh named "operand B" and go to edit mode. Then move any of both primitives toward to another - to create interselection between them. You will see glitch. [second_file.blend](https://archive.blender.org/developer/F6915362/second_file.blend)
Author

Added subscriber: @rs2128

Added subscriber: @rs2128

Closed as duplicate of #47030

Closed as duplicate of #47030

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Those are known limitations atm.

Those are known limitations atm.
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Reference: blender/blender#63338
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