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Normals don't update while sculpting under these conditions
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.71

Blender Version
Broken: version: 2.80 (sub 55), branch: blender2.7, commit date: 2019-04-09 18:12, hash: rB009dbc2bc9fb
Worked: (optional)

Short description of error
Normals don't visually update under these conditions while sculpting:

  • Object has to use multires. A highly subdivided mesh with no multires looks fine
  • Mesh has to be smooth shaded. Flat shaded meshes look fine
  • Overlays have to be turned off. Not sure why overlays would affect it but it does

Not having constant feedback of the shading of the normals is bad for understanding the shapes. Once you leave Sculpt mode, the new normals will appear correctly

Exact steps for others to reproduce the error
Using this blendfile, enter sculpt mode and sculpt with the default brush. Go out to object mode or turn on Overlays to see the correct result