Imported GLTF files with keyframes creates strange graphs until manually updated #63475
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Reference: blender/blender-addons#63475
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Blender Version
Broken: version: 2.80 (sub 54), branch: master, commit date: 2019-04-08 19:21, hash:
blender/blender@df26f28835
Short description of error
Not sure if this is an exporter/importer error or Blender is missing some kind of refresh on API created keyframes
Exact steps for others to reproduce the error
Delete all objects in the default Blender scene
Import the following GLB file using the default GLTF importer
Curves.glb
Select the body object
Open up a Graph Editor. You will see the Golden Gate before your eyes because every handle is in the 0,0 coordinate
Select all keyframes, press G and then Esc
Blender recalcs the auto handles and everything returns to normal
Added subscriber: @zanqdo
This will be manage on upstream issue tracker:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/419
This is probably linked to tangent of CUBISPLINE interpolation, that is not yet implemented
Added subscriber: @Rawalanche
155 open issues for the GLTF addon alone... ouch. I guess it will take a few more years before that one is actually usable :)
Added subscriber: @brecht
@Rawalanche, that tracker is also used for tracking enhancements. And please stay on topic, this bug tracker is not a forum.
I see the problem, but arent auto keyframes never supposed to do that? Should blender allow for that mess to begin with when setting autohandles from BPY?
Changed status from 'Open' to: 'Resolved'
This is now fixed in
5fdd91c09e
Note that I only refresh auto handle data of fcurves. Tangents from gltf file are not managed yet, still TODO