Importing FBX file give me errors #63506
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Reference: blender/blender-addons#63506
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System Information
Operating system: MacOs
Graphics card:
Blender Version
Broken: 2.79b
Short description of error
When loaded the attached FBX file I get an error similar to what was reported here: https://developer.blender.org/T53065
The attached FBX file was exported from Unity using the standard FBX exporter.PufferFish.fbx
Added subscriber: @edesdan
Added subscribers: @mont29, @lichtwerk
In 2.79b I am getting:
current 2.79 from buildbot as well as current 2.8 dont throw this error, but apparently ignore somthing, because nothing gets imported...
@mont29: bug or not?
Changed status from 'Open' to: 'Archived'
That bug (python 'crash') was fixed at some point, not sure why there is nothing imported here, probably some other case of weirdo FBX file… Would consider there is no issue here in current master/2.7x branches, yes.
Yes but this 'weirdo FBX' file can be imported without any issue on all the major Game Engines and Graphic Tools like Autodesk. I think it is a bug that should be investigated.
I'm attaching a 'text' version of the same file if that can help.PufferFish.fbx.txt
Thing is, FBX is a totally opaque format that we have to reverse-engineer and guesstimate all the time, and since it is everything but consistent (some unrelated things like order of properties, or some present/missing properties, can totally break or change behavior of another property…), you cannot get proper results in all cases without investing a tremendous and ridiculous amount of time on every small corner cases. Not to mention that the format evolves nearly every year. I'd rather see time invested in modern, open and well-specified formats nowadays (thinking especially about gltf, and maybe also things like USD, thought that's a rather fuzzy area currently). FBX is on kind of a minimal, survival maintenance level.
Yes I get that but, despite everything bad associated with it, I guess it is still the most used exchange format especially in game development. I guess I am only asking here if we can have a quick look, if not done already, just to see if 'maybe' it could be something easy to fix.
And BTW I get if you don't want proceed any further.
Regards,
Daniele.