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Multires: textures not displayed in sculpt mode due to missing UVs
Open, Confirmed, MediumPublic


System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35

Blender Version
Broken: version: 2.80 (sub 55), branch: master, commit date: 2019-04-13 17:26, hash: rB6815efc3ff85
Worked: 2.79b

Short description of error
Model with Multiresolution modifier doesn't display texture in Sculpt Mode.
Render engine doesn't matter.

Observed in display modes:

  1. Solid (Lighting: Studio / Color: Texture)
  2. LookDev
  3. Rendered (in Cycles mesh is invisible)

Exact steps for others to reproduce the error

  1. Open
  2. Enable "Display modifier in viewport."


  1. Switch to LookDev mode
  2. Apply multiresolution modifier to a mesh with texture
  3. Add single subdivision