Blender crashing while rendering scene with linked rigs #63603

Closed
opened 2019-04-14 20:31:02 +02:00 by AC · 16 comments

System Information
Win 10 Pro
32GB RAM
3 SSDs
2x Xeon 2690 v2 (20cores @3GHz)
RTX 2080 ti

Blender Version
Broken: (blender-2.80-009dbc2bc9fb)
Worked: (2.79.7)

I'm working on an animation with a linked scene and two linked rigs. It will run/render fine in 2.79.7 but in 2.8 when I render image about 30 seconds will pass while syncing then blender crashes(disappears). My memory appears to be well in acceptable range when this happens. I ran debug log while this happened I attached the two log files the crash produced.

Last line was in log was: Error : EXCEPTION_ACCESS_VIOLATION

Doesn't matter if I render CPU only, GPU only or both (I'm using supported feature set)

I have this same file in production in 2.79.7 with no issues I figured I'll try 2.8 to see if I could improve render time in cycles.

blender_debug_output - Copy.txt

blender_system_info - Copy.txt

**System Information** Win 10 Pro 32GB RAM 3 SSDs 2x Xeon 2690 v2 (20cores @3GHz) RTX 2080 ti **Blender Version** Broken: (blender-2.80-009dbc2bc9fb) Worked: (2.79.7) I'm working on an animation with a linked scene and two linked rigs. It will run/render fine in 2.79.7 but in 2.8 when I render image about 30 seconds will pass while syncing then blender crashes(disappears). My memory appears to be well in acceptable range when this happens. I ran debug log while this happened I attached the two log files the crash produced. Last line was in log was: Error : EXCEPTION_ACCESS_VIOLATION Doesn't matter if I render CPU only, GPU only or both (I'm using supported feature set) I have this same file in production in 2.79.7 with no issues I figured I'll try 2.8 to see if I could improve render time in cycles. [blender_debug_output - Copy.txt](https://archive.blender.org/developer/F6945063/blender_debug_output_-_Copy.txt) [blender_system_info - Copy.txt](https://archive.blender.org/developer/F6945062/blender_system_info_-_Copy.txt)
Author

Added subscriber: @Tet

Added subscriber: @Tet

Added subscriber: @rjg

Added subscriber: @rjg

Can you share a minimal .blend file where this error occurs?

Can you share a minimal .blend file where this error occurs?

Looks like this might be the same issue as #63582

Looks like this might be the same issue as #63582
Author

In #63603#660669, @rjg wrote:
Can you share a minimal .blend file where this error occurs?

Unfortunately this is a full blown production file and I'm not sure how to reproduce the issue simply. I was hoping the logs could shine some light on it. If I can find a way to reproduce it simply I will post it.

In #63603#660674, @rjg wrote:
Looks like this might be the same issue as #63582

Not sure this is the same issue. Specifically, my issue hangs/freezes upon "synchronizing linked objects" after clicking render image via cycles. The render time freezes at 4 seconds then crashes 30 seconds later before any pixels are rendered.

> In #63603#660669, @rjg wrote: > Can you share a minimal .blend file where this error occurs? Unfortunately this is a full blown production file and I'm not sure how to reproduce the issue simply. I was hoping the logs could shine some light on it. If I can find a way to reproduce it simply I will post it. > In #63603#660674, @rjg wrote: > Looks like this might be the same issue as #63582 Not sure this is the same issue. Specifically, my issue hangs/freezes upon "synchronizing linked objects" after clicking render image via cycles. The render time freezes at 4 seconds then crashes 30 seconds later before any pixels are rendered.

Added subscriber: @AnsettAnimation

Added subscriber: @AnsettAnimation
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Got some dependency cycles reported here:

Dependency cycle detected:
'OBRig_Sam_proxy.POSE_INIT_IK()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' through 'IK Constraint -> Init IK Tree'
'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' depends on 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' through 'Driver -> Driven Property'
'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' through 'Bone Target -> Driver'
'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' through 'Ready -> Done'
'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' through 'Ready -> Done'
'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' through 'Pose -> Ready'
'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' depends on 'OBRig_Sam_proxy.POSE_IK_SOLVER()' through 'IK Chain Result'
'OBRig_Sam_proxy.POSE_IK_SOLVER()' depends on 'OBRig_Sam_proxy.POSE_INIT_IK()' through 'Init IK -> IK Solver'
Dependency cycle detected:
'OBRig_Sam_proxy.POSE_IK_SOLVER()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_READY()' through 'IK Solver Owner'
'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_READY()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' through 'Bone Local - Bone Pose'
'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' depends on 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' through 'Driver -> Driven Property'
'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' through 'Bone Target -> Driver'
'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' through 'Ready -> Done'
'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' through 'Ready -> Done'
'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' through 'Pose -> Ready'
'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' depends on 'OBRig_Sam_proxy.POSE_IK_SOLVER()' through 'IK Chain Result'
Dependency cycle detected:
'OBRig_Sam_proxy.POSE_INIT_IK()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.R.1.BONE_LOCAL()' through 'IK Constraint -> Init IK Tree'
'OBRig_Sam_proxy.Bone.ForeArm.R.1.BONE_LOCAL()' depends on 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.R.1"].constraints["IK"].influence)' through 'Driver -> Driven Property'
'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.R.1"].constraints["IK"].influence)' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' through 'Bone Target -> Driver'
'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' through 'Ready -> Done'
'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' through 'Ready -> Done'
'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' through 'Pose -> Ready'
'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' depends on 'OBRig_Sam_proxy.POSE_IK_SOLVER()' through 'IK Chain Result'
'OBRig_Sam_proxy.POSE_IK_SOLVER()' depends on 'OBRig_Sam_proxy.POSE_INIT_IK()' through 'Init IK -> IK Solver'
Detected 3 dependency cycles

Got some dependency cycles reported here: > Dependency cycle detected: > 'OBRig_Sam_proxy.POSE_INIT_IK()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' through 'IK Constraint -> Init IK Tree' > 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' depends on 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' through 'Driver -> Driven Property' > 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' through 'Bone Target -> Driver' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' through 'Ready -> Done' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' through 'Constraints -> Ready' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' through 'Parent Bone -> Child Bone' > 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' through 'Ready -> Done' > 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' through 'Pose -> Ready' > 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' through 'Parent Bone -> Child Bone' > 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' depends on 'OBRig_Sam_proxy.POSE_IK_SOLVER()' through 'IK Chain Result' > 'OBRig_Sam_proxy.POSE_IK_SOLVER()' depends on 'OBRig_Sam_proxy.POSE_INIT_IK()' through 'Init IK -> IK Solver' > Dependency cycle detected: > 'OBRig_Sam_proxy.POSE_IK_SOLVER()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_READY()' through 'IK Solver Owner' > 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_READY()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_CONSTRAINTS()' through 'Constraints -> Ready' > 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack' > 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' through 'Bone Local - Bone Pose' > 'OBRig_Sam_proxy.Bone.ForeArm.L.1.BONE_LOCAL()' depends on 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' through 'Driver -> Driven Property' > 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.L.1"].constraints["IK"].influence)' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' through 'Bone Target -> Driver' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' through 'Ready -> Done' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' through 'Constraints -> Ready' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' through 'Parent Bone -> Child Bone' > 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' through 'Ready -> Done' > 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' through 'Pose -> Ready' > 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' through 'Parent Bone -> Child Bone' > 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' depends on 'OBRig_Sam_proxy.POSE_IK_SOLVER()' through 'IK Chain Result' > Dependency cycle detected: > 'OBRig_Sam_proxy.POSE_INIT_IK()' depends on 'OBRig_Sam_proxy.Bone.ForeArm.R.1.BONE_LOCAL()' through 'IK Constraint -> Init IK Tree' > 'OBRig_Sam_proxy.Bone.ForeArm.R.1.BONE_LOCAL()' depends on 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.R.1"].constraints["IK"].influence)' through 'Driver -> Driven Property' > 'OBRig_Sam_proxy.DRIVER(pose.bones["Bone.ForeArm.R.1"].constraints["IK"].influence)' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' through 'Bone Target -> Driver' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' through 'Ready -> Done' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' through 'Constraints -> Ready' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_CONSTRAINTS()' depends on 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack' > 'OBRig_Sam_proxy.Driver IK Switch.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' through 'Parent Bone -> Child Bone' > 'OBRig_Sam_proxy.Driver IK Label.BONE_DONE()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' through 'Ready -> Done' > 'OBRig_Sam_proxy.Driver IK Label.BONE_READY()' depends on 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' through 'Pose -> Ready' > 'OBRig_Sam_proxy.Driver IK Label.BONE_POSE_PARENT()' depends on 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' through 'Parent Bone -> Child Bone' > 'OBRig_Sam_proxy.Bone.UpperArm.L.BONE_DONE()' depends on 'OBRig_Sam_proxy.POSE_IK_SOLVER()' through 'IK Chain Result' > 'OBRig_Sam_proxy.POSE_IK_SOLVER()' depends on 'OBRig_Sam_proxy.POSE_INIT_IK()' through 'Init IK -> IK Solver' > Detected 3 dependency cycles

Added subscriber: @brecht

Added subscriber: @brecht

We can't investigate this without a .blend file, the backtraces do not provide enough information.

We can't investigate this without a .blend file, the backtraces do not provide enough information.
Author

I was able to reproduce the problem with a simple .blend file, it has to do with the subsurf being set higher than I needed (render=5) for an object in my scene. If I reduce the "render subsurf" it will render fine in 2.8. However keeping the render subsurf set to 5, it will render fine in 2.79.7 but crashes for me in 2.8 as described in my original post.2019-04-18-RenderBug_2_8_c.blend

I was able to reproduce the problem with a simple .blend file, it has to do with the subsurf being set higher than I needed (render=5) for an object in my scene. If I reduce the "render subsurf" it will render fine in 2.8. However keeping the render subsurf set to 5, it will render fine in 2.79.7 but crashes for me in 2.8 as described in my original post.[2019-04-18-RenderBug_2_8_c.blend](https://archive.blender.org/developer/F6957730/2019-04-18-RenderBug_2_8_c.blend)

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Does this still happen for you with the latest blender beta? I don't seem to get any crashes when rendering with a subsurf level of 5.

Does this still happen for you with the latest blender beta? I don't seem to get any crashes when rendering with a subsurf level of 5.

gah, wrong ticket.

gah, wrong ticket.
Author

I can confirm this does render with the latest version. Thanks!

I can confirm this does render with the latest version. Thanks!

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sebastian Parborg self-assigned this 2019-05-02 22:32:55 +02:00
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Reference: blender/blender#63603
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