Operating system: Windows 10
Graphics card: Nvidia GTX 970
Broken: 2.8 blender-2.80-edc1b0167518-win64
I usually use the Data Transfer modifier for my normal editing, but it is no longer transfering my normals from one object to another.
Exact steps for others to reproduce the error
I created a test file in which I have a cube, a sun lamp, and a plane. I have the plane pointing away from the light source so I could set the cube to always be shadowed when I applied the data transfer modifer using the shadow vertex group. However, it's behaving like none of the normals were transfered. I even parented my plane to the light source so it will always be shadowed.
Here's the example file