Data Transfer No Longer Working #63660
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Reference: blender/blender#63660
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System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 970
Blender Version
Broken: 2.8 blender-2.80-edc1b0167518-win64
Worked: (optional)
I usually use the Data Transfer modifier for my normal editing, but it is no longer transfering my normals from one object to another.
Exact steps for others to reproduce the error
I created a test file in which I have a cube, a sun lamp, and a plane. I have the plane pointing away from the light source so I could set the cube to always be shadowed when I applied the data transfer modifer using the shadow vertex group. However, it's behaving like none of the normals were transfered. I even parented my plane to the light source so it will always be shadowed.
Here's the example file
normaltestreplicate.blend
Added subscriber: @Daitomodachi
Added subscriber: @ZedDB
Has it worked before in 2.8?
Prior to April 1st update, yes.
Also there have been reports of this not working in the past
https://developer.blender.org/T62528
https://developer.blender.org/rBbcc66136c2745b9d047fc5540c7b6b247855955f
I rolled back as far as March 1st and the result is still the same. Additionally, I appended the files into 2.79 and the result is still the same there too. So I think you will have to provide a better example that works in 2.79 too.
Here's a video showing the problem. Hope it better illustrates the problems I'm having{F6951706}
Realized I was in solid mode for 2.79 but still shows the issue I'm having{F6951713}
I posted a video showing the issue I'm having. Please let me know if that's not specific enough
Also, it works with Febrary 28th, 2019 build as shown in this video{F6952454}
untitledtesasfa.blend
Seems like it was
605749ffaa
that broke this.This issue was referenced by
8973d1e769
Changed status from 'Open' to: 'Resolved'