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Show gizmo while transforming
Open, Confirmed, MediumPublic

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Animators in the Blender studio requested to show the gizmo while transforming since it can be helpful to see the axis.

This could be optional since you might not always want to see the gizmo.


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Event Timeline

Wonderful. I miss that functionality from other packages.

Awesome awesome awesome.
Too bad it's low priority. This is highly needed.
Also, since the gizmo stays visible when transforming, there's no need to display those infinite axis lines. I always wondered if there was a way to turn those lines off.

Anyway, can't wait to see it working.

William Reynish (billreynish) raised the priority of this task from Confirmed, Low to Confirmed, Medium.

Upping this to medium priority, since we hear loads of requests for this. Especially with the viewpoint gizmo, you don't expect part of the UI to disappear while transforming.

Hi, I'd like to work on this if that's ok. Any pointers on where the related code is/how to accomplish this? Also, should jut the gizmo be visible or do we want to keep all the UI items visible?

@Kalyan (coder.kalyan) I wouldn't recommend this for someone just getting into Blender development, this is a harder task than it appears to be. Issue is a) getting the updated transform data (previously you had to force an update of the object matrices to solve this, potentially duplicating work with viewport drawing - the new depsgraph might make this simple to solve), and b) efficiently recalculating the gizmo position (calculating its position with 1000's of vertices selected can be expensive).