b2.8 3d cursor wrong alignment by normal #63804

Open
opened 2019-04-22 17:57:45 +02:00 by Igor Dmytrenko · 17 comments

System Information
Operating system: Windows 10 pro
Graphics card: nvidia gtx 1080

Blender Version
version: 2.80 (sub 57), branch: master, commit date: 2019-04-16 06:07, hash: edc1b01675, type: Release
build date: 15/04/2019, 23:25

Problem

Hi, i've noticed problem with 3d cursor alignment. If we are working under object mode and want align our 3d cursor by object surface, orientation it totally wrong.

I've find way get around this problem, waht we need to do:

    1. For first we must dive into edit object mode,
    1. then selected one element of object 'Face, Edge or Vertices'
    1. switch on 'transform orientation' on 'Normal'.
    1. turn on our move 'GIZMO'
    1. and for now if we to align 3d cursor with snaping by any area of model, we will get correct 3d cursor orientation by normals

I recorder short video with it and attached few screenshots.

https://youtu.be/OVSkBEQDgX0

Capture_2.PNG

Capture.PNG

**System Information** Operating system: Windows 10 pro Graphics card: nvidia gtx 1080 **Blender Version** version: 2.80 (sub 57), branch: master, commit date: 2019-04-16 06:07, hash: edc1b0167518, type: Release build date: 15/04/2019, 23:25 **Problem** Hi, i've noticed problem with 3d cursor alignment. If we are working under object mode and want align our 3d cursor by object surface, orientation it totally wrong. I've find way get around this problem, waht we need to do: - 1. For first we must dive into edit object mode, - 2. then selected one element of object 'Face, Edge or Vertices' - 3. switch on 'transform orientation' on 'Normal'. - 4. turn on our move 'GIZMO' - 5. and for now if we to align 3d cursor with snaping by any area of model, we will get correct 3d cursor orientation by normals I recorder short video with it and attached few screenshots. https://youtu.be/OVSkBEQDgX0 ![Capture_2.PNG](https://archive.blender.org/developer/F6967036/Capture_2.PNG) ![Capture.PNG](https://archive.blender.org/developer/F6967035/Capture.PNG)
Author

Added subscriber: @IgorDmytrenko

Added subscriber: @IgorDmytrenko
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Shouldn't you use Orientation: Geometry instead of Transform in the 3D cursor tool settings?

Shouldn't you use `Orientation: Geometry` instead of `Transform` in the 3D cursor tool settings?
Author

In #63804#664558, @JacquesLucke wrote:
Shouldn't you use Orientation: Geometry instead of Transform in the 3D cursor tool settings?

Nope, it's doesn't matter what mode of 3d cursor are you using, under object mode it's doesn't work

> In #63804#664558, @JacquesLucke wrote: > Shouldn't you use `Orientation: Geometry` instead of `Transform` in the 3D cursor tool settings? Nope, it's doesn't matter what mode of 3d cursor are you using, under object mode it's doesn't work

Added subscriber: @Zeirus

Added subscriber: @Zeirus

Added subscriber: @AdamPreisler

Added subscriber: @AdamPreisler

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Adam Preisler self-assigned this 2019-05-01 15:13:33 +02:00

Closing this as resolved because the issue is gone in 2.80.60

You need to set Orientation: Geometry as @JacquesLucke noted

Screen Shot 05-01-19 at 03.10 PM.JPG
Screen Shot 05-01-19 at 03.10 PM 001.JPG
Screen Shot 05-01-19 at 03.10 PM 002.JPG

Closing this as resolved because the issue is gone in 2.80.60 You need to set `Orientation: Geometry` as @JacquesLucke noted ![Screen Shot 05-01-19 at 03.10 PM.JPG](https://archive.blender.org/developer/F6998755/Screen_Shot_05-01-19_at_03.10_PM.JPG) ![Screen Shot 05-01-19 at 03.10 PM 001.JPG](https://archive.blender.org/developer/F6998756/Screen_Shot_05-01-19_at_03.10_PM_001.JPG) ![Screen Shot 05-01-19 at 03.10 PM 002.JPG](https://archive.blender.org/developer/F6998754/Screen_Shot_05-01-19_at_03.10_PM_002.JPG)
Author

In #63804#669296, @AdamPreisler wrote:
Closing this as resolved because the issue is gone in 2.80.60

You need to set Orientation: Geometry as @JacquesLucke noted

Screen Shot 05-01-19 at 03.10 PM.JPG
Screen Shot 05-01-19 at 03.10 PM 001.JPG
Screen Shot 05-01-19 at 03.10 PM 002.JPG

This is problem still here. Just try apply transform after rotation and then aling you 3d cursor to surface.

> In #63804#669296, @AdamPreisler wrote: > Closing this as resolved because the issue is gone in 2.80.60 > > You need to set `Orientation: Geometry` as @JacquesLucke noted > > ![Screen Shot 05-01-19 at 03.10 PM.JPG](https://archive.blender.org/developer/F6998755/Screen_Shot_05-01-19_at_03.10_PM.JPG) > ![Screen Shot 05-01-19 at 03.10 PM 001.JPG](https://archive.blender.org/developer/F6998756/Screen_Shot_05-01-19_at_03.10_PM_001.JPG) > ![Screen Shot 05-01-19 at 03.10 PM 002.JPG](https://archive.blender.org/developer/F6998754/Screen_Shot_05-01-19_at_03.10_PM_002.JPG) This is problem still here. Just try apply transform after rotation and then aling you 3d cursor to surface.
Author

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Can confirm that cursor doesn't respect quad orientation on randomly rotated mesh that has applied rotation.

The normal is correct however it's rotation along it's axis is seemingly random although it's the same angle for the same planes.

Correct behavior would be to copy rotation of the underlying meshes' normal.

image.png
image.png

Can confirm that cursor doesn't respect quad orientation on randomly rotated mesh that has applied rotation. The normal is correct however it's rotation along it's axis is seemingly random although it's the same angle for the same planes. Correct behavior would be to copy rotation of the underlying meshes' normal. ![image.png](https://archive.blender.org/developer/F7755250/image.png) ![image.png](https://archive.blender.org/developer/F7755255/image.png)

Check #69603 for further information when it comes to Edit Mode / Snap Cursor to Selected. These problems are highly likely linked.

Check #69603 for further information when it comes to Edit Mode / Snap Cursor to Selected. These problems are highly likely linked.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Adam Preisler was unassigned by Philipp Oeser 2019-09-24 09:40:48 +02:00
Philipp Oeser self-assigned this 2019-09-24 09:40:48 +02:00
Member

Working on a patch to get the 3dcursor in line with the editmode face transform gizmo...

Working on a patch to get the 3dcursor in line with the editmode face transform gizmo...
Contributor

Added subscriber: @dupoxy

Added subscriber: @dupoxy
Philipp Oeser was unassigned by Dalai Felinto 2019-12-23 16:34:36 +01:00
Philipp Oeser self-assigned this 2020-02-10 15:08:44 +01:00
Member

There is a WIP patch D5885: 3D cursor tool: improve rotation for Orientation set to 'Geometry', but needs a bit more work (needs something like BM_face_calc_tangent_auto but without relying on BMesh...)
Setting as TODO, since it is not really a bug, hope to look at it again soonish...

There is a WIP patch [D5885: 3D cursor tool: improve rotation for Orientation set to 'Geometry'](https://archive.blender.org/developer/D5885), but needs a bit more work (needs something like `BM_face_calc_tangent_auto` but without relying on BMesh...) Setting as TODO, since it is not really a bug, hope to look at it again soonish...
Philipp Oeser removed their assignment 2022-01-18 21:22:06 +01:00
Member

Will have to concentrate on triaging for a while (and step down).

Will have to concentrate on triaging for a while (and step down).
Philipp Oeser removed the
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Reference: blender/blender#63804
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