b2.8 3d cursor wrong alignment by normal #63804
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#63804
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10 pro
Graphics card: nvidia gtx 1080
Blender Version
version: 2.80 (sub 57), branch: master, commit date: 2019-04-16 06:07, hash:
edc1b01675
, type: Releasebuild date: 15/04/2019, 23:25
Problem
Hi, i've noticed problem with 3d cursor alignment. If we are working under object mode and want align our 3d cursor by object surface, orientation it totally wrong.
I've find way get around this problem, waht we need to do:
I recorder short video with it and attached few screenshots.
https://youtu.be/OVSkBEQDgX0
Added subscriber: @IgorDmytrenko
Added subscriber: @JacquesLucke
Shouldn't you use
Orientation: Geometry
instead ofTransform
in the 3D cursor tool settings?Nope, it's doesn't matter what mode of 3d cursor are you using, under object mode it's doesn't work
Added subscriber: @Zeirus
Added subscriber: @AdamPreisler
Changed status from 'Open' to: 'Resolved'
Closing this as resolved because the issue is gone in 2.80.60
You need to set
Orientation: Geometry
as @JacquesLucke notedThis is problem still here. Just try apply transform after rotation and then aling you 3d cursor to surface.
Changed status from 'Resolved' to: 'Open'
Can confirm that cursor doesn't respect quad orientation on randomly rotated mesh that has applied rotation.
The normal is correct however it's rotation along it's axis is seemingly random although it's the same angle for the same planes.
Correct behavior would be to copy rotation of the underlying meshes' normal.
Check #69603 for further information when it comes to Edit Mode / Snap Cursor to Selected. These problems are highly likely linked.
Added subscriber: @lichtwerk
Working on a patch to get the 3dcursor in line with the editmode face transform gizmo...
Added subscriber: @dupoxy
There is a WIP patch D5885: 3D cursor tool: improve rotation for Orientation set to 'Geometry', but needs a bit more work (needs something like
BM_face_calc_tangent_auto
but without relying on BMesh...)Setting as TODO, since it is not really a bug, hope to look at it again soonish...
Will have to concentrate on triaging for a while (and step down).