OpenGL 3.3 Version Error #64100

Closed
opened 2019-05-03 11:37:30 +02:00 by Alexander Bretzke · 8 comments

System Information
Operating system: Windows 10 64 Bit
Graphics card: Intel HD 4000

Blender Version
Broken: 2.80, b331515d2e

With the Hardware above, you'll get the OpenGL Version error [Blender requires at least OpenGL Version 3.3], even though it does support OpenGL 4.0

To reproduce
Use a fresh install of the Version mentioned above and try to open Blender.

Fix that worked
Delete the "opengl32.dll" from the Blender directory and start Blender normally.
To me, this seems like a problem with how Blender handles the version selection.

**System Information** Operating system: Windows 10 64 Bit Graphics card: Intel HD 4000 **Blender Version** Broken: 2.80, b331515d2e47 With the Hardware above, you'll get the OpenGL Version error [Blender requires at least OpenGL Version 3.3], even though it does support OpenGL 4.0 **To reproduce** Use a fresh install of the Version mentioned above and try to open Blender. **Fix that worked** Delete the "opengl32.dll" from the Blender directory and start Blender normally. To me, this seems like a problem with how Blender handles the version selection.

Added subscriber: @Alexander_Bretzke

Added subscriber: @Alexander_Bretzke

Added subscriber: @brecht

Added subscriber: @brecht

The Blender download does not come bundled with an opengl32.dll, did you add that yourself at some point?

If that dll contains an older OpenGL implementation, then it indeed won't work. But I don't think there's any bug for us to solve here.

The Blender download does not come bundled with an `opengl32.dll`, did you add that yourself at some point? If that dll contains an older OpenGL implementation, then it indeed won't work. But I don't think there's any bug for us to solve here.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-05-16 12:08:39 +02:00

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Added subscriber: @RUben

Added subscriber: @RUben

I run blender with multiscreen setup, first FullHD hdmi on Vega 56 and second VGA connected over old geForce 220 card. When I saved file file with blender windows spread on both screens, at further opens I've had stucked in "Unsupported Graphic Card or Driver (OpenGL 3.3)".
I've download "opengl32.dll", simply renamed it to "opengl33.dll" and now all work smooth and correct.
https://www.youtube.com/watch?v=cYUHEPxEA98&lc=UgwWwSLYnMkp2oblOXh4AaABAg

I run blender with multiscreen setup, first FullHD hdmi on Vega 56 and second VGA connected over old geForce 220 card. When I saved file file with blender windows spread on both screens, at further opens I've had stucked in "Unsupported Graphic Card or Driver (OpenGL 3.3)". I've download "opengl32.dll", simply renamed it to "opengl33.dll" and now all work smooth and correct. https://www.youtube.com/watch?v=cYUHEPxEA98&lc=UgwWwSLYnMkp2oblOXh4AaABAg
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Reference: blender/blender#64100
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