Graphical persistance in EEVEE #64186

Closed
opened 2019-05-06 00:50:45 +02:00 by chris stagg · 16 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: Radeon RX 560X Series ATI Technologies Inc. 4.5.13547 Core Profile Context 25.20.15031.1000

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 21:09, hash: ee0d8426ab

Short description of error
EEVEE has graphical persistence with attached file. hp-willow-animation.blend

Exact steps for others to reproduce the error
Open attached file, go out of camera view and change to rendered mode, rotate view and graphics persist. Other modes don't have this problem, nor does other files.

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: Radeon RX 560X Series ATI Technologies Inc. 4.5.13547 Core Profile Context 25.20.15031.1000 **Blender Version** Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 21:09, hash: `ee0d8426ab` **Short description of error** EEVEE has graphical persistence with attached file. [hp-willow-animation.blend](https://archive.blender.org/developer/F7008424/hp-willow-animation.blend) **Exact steps for others to reproduce the error** Open attached file, go out of camera view and change to rendered mode, rotate view and graphics persist. Other modes don't have this problem, nor does other files.
Author

Added subscriber: @tzj

Added subscriber: @tzj
Author

The fishy cat example has the same problem.

The fishy cat example has the same problem.

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can't reproduce on my end. Is this still an issue with the latest build?

I can't reproduce on my end. Is this still an issue with the latest build?
Author

Yes it still persists, but the newest build does allow me to open the koro example, where as before it crashed blender on opening.

Yes it still persists, but the newest build does allow me to open the koro example, where as before it crashed blender on opening.
Author

error2.jpg

This is what I get.

![error2.jpg](https://archive.blender.org/developer/F7013452/error2.jpg) This is what I get.
Author

The AMD graphics drivers are up to date also.

The AMD graphics drivers are up to date also.

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

@Jeroen-Bakker can you reproduce this?

@Jeroen-Bakker can you reproduce this?
Member

Yes it is reproduceable.

Issue is reproduceable in simpler scenes when having a world materials with Pricipled Volume.
Volumetric rendering does not need to be turned on to get this issue.

Did a BiSect tracked it back to

fefc9c95e4818768ba08c665111d2e405ae72672 is the first bad commit
commit fefc9c95e4818768ba08c665111d2e405ae72672
Author: Clément Foucault <foucault.clem@gmail.com>
Date:   Fri Apr 5 20:45:32 2019 +0200

    DRW: Opti: Replace bound tex/ubo tracking array by bitfields

Scene seems to render fine when the Pricipled Volume is disconnected. Other Volume shaders seem to work ok.

So will look into the pricipled volume + world combination

Will check as there was a fix related to volumetrics later on.

Yes it is reproduceable. Issue is reproduceable in simpler scenes when having a world materials with Pricipled Volume. Volumetric rendering does not need to be turned on to get this issue. Did a BiSect tracked it back to ``` fefc9c95e4818768ba08c665111d2e405ae72672 is the first bad commit commit fefc9c95e4818768ba08c665111d2e405ae72672 Author: Clément Foucault <foucault.clem@gmail.com> Date: Fri Apr 5 20:45:32 2019 +0200 DRW: Opti: Replace bound tex/ubo tracking array by bitfields ``` Scene seems to render fine when the Pricipled Volume is disconnected. Other Volume shaders seem to work ok. So will look into the pricipled volume + world combination Will check as there was a fix related to volumetrics later on.
Jeroen Bakker self-assigned this 2019-05-08 10:59:46 +02:00
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
Jeroen Bakker removed their assignment 2019-05-08 12:10:51 +02:00
Clément Foucault was assigned by Jeroen Bakker 2019-05-08 12:10:51 +02:00
Member

This goes really deep into the world volumetrics, so I assign it to you.

fefc9c95e4 introduced the issue. Seems like it was to be fixed by 8d3af588a2 but still seems to be not working for AMD Pro drivers the open source driver seemed to be working.

Do you know what might be the problem.

This goes really deep into the world volumetrics, so I assign it to you. fefc9c95e4818768ba08c665111d2e405ae72672 introduced the issue. Seems like it was to be fixed by 8d3af588a23734c59f22a6feebe2d10f1a281875 but still seems to be not working for AMD Pro drivers the open source driver seemed to be working. Do you know what might be the problem.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

As far as I know this was fixed in #64983 (EEVEE viewport smudging / crash with volumes).

As far as I know this was fixed in #64983 (EEVEE viewport smudging / crash with volumes).
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Reference: blender/blender#64186
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