Design task to coordinate the eevee & view-port projects. This is a curated list of items agreed on by module owners.
Order of importance:
- Very Important - These we should handle before the next release.
- Somewhat Important - These issues would be nice to do as soon as possible
- Less Important - Extra polish, nice to have
- ? Incomplete - Tasks needing more details before implementing.
Long Term Projects
Development may span multiple release cycles.
- T68989: Selection future-proof design
- T68990: Vulkan support
- D5442: LANPR line rendering (summer of code)
- T68991: Fisheye / panorama in EEVEE
- T68993: Stereo Panorama in EEVEE
- T68994: VR design / usability
- T68995: VR input integration and mapping
- T68464: Better Motion Blur
- T68996: OpenSubdiv GPU acceleration
- T68997: Panorama selection support in viewport
- T68463: Dynamic Indirect light cache
- ? T68998: Virtual Reality (XR/VR/AR/MR)
Medium Term Projects
Development should be possible in a single release cycle.
- T68471: Shadow System Refactor
- T68475: Volumetrics Optimization
- T65347: Unify overlay engines
- T68478: World Light Extraction
- T68453: Anisotropic BSDF
- T68456: Shadow catchers
- T68474: Clustered Light Culing
- VR OpenXR core integration D5537
- T67579: Improve NDOF navigation
- T68476: High Quality Bump
- T54638: OpenGL headless rendering
- T68479: Pointiness support
- T68460: Multiscatter Glossy BSDF
- T68459: Hair BSDF
- T68458: Velvet BSDF
- T68477: Parallax Occlusion Mapping
- T68468: Depth of Field Refactor
- T68472: Light Nodetree support
- T68470: Shadow buffers
Small improvements and polish.