EEVEE & Viewport Module #64282

Open
opened 2019-05-08 03:22:02 +02:00 by Campbell Barton · 26 comments

This page is in the process of being fully replaced by #eevee_viewport.


Order of importance:

  • {icon circle color=red} Very Important - These we should handle before the next release.
  • {icon circle color=yellow} Somewhat Important - These issues would be nice to do as soon as possible
  • {icon circle color=green} Less Important - Extra polish, nice to have
  • ? Incomplete - Tasks needing more details before implementing.
  • (straightforward) - Task which is straightforward to implement, which don't rely on larger API changes or refactoring.

Long Term Projects

Development may span multiple release cycles.

  • {icon circle color=yellow} #68989 ( Selection future-proof design)
  • {icon circle color=yellow} #68990 (Vulkan support)
  • {icon circle color=yellow} D5442: LANPR line rendering (summer of code)
  • {icon circle color=yellow} #68991 (Fisheye / panorama in EEVEE)
  • {icon circle color=yellow} #68993 (Stereo Panorama in EEVEE)
  • {icon circle color=yellow} #68994 (VR design / usability)
  • {icon circle color=yellow} #68995 (VR input integration and mapping)
  • {icon circle color=yellow} #68464 (Better Motion Blur)
  • {icon circle color=green} #68996 (OpenSubdiv GPU acceleration)
  • {icon circle color=green} #68997 (Panorama selection support in viewport)
  • {icon circle color=green} #68463 (Dynamic Indirect light cache)
  • ? #68998 (Virtual Reality (XR/VR/AR/MR))

Medium Term Projects

Development should be possible in a single release cycle.

  • {icon circle color=red} #71347 (Virtual Reality - Milestone 1 - Scene Inspection)
  • {icon circle color=yellow} #68478 (World Light Extraction)
  • {icon circle color=yellow} #68453 (Anisotropic BSDF)
  • {icon circle color=yellow} #68456 (Shadow catchers)
  • {icon circle color=yellow} #68474 (Clustered Light Culing)
  • {icon circle color=green} #67579 (Improve NDOF navigation)
  • {icon circle color=green} #54638 (OpenGL headless rendering)
  • {icon circle color=green} #68479 (Pointiness support)
  • {icon circle color=green} #68460 (Multiscatter Glossy BSDF)
  • {icon circle color=green} #68459 (Hair BSDF)
  • {icon circle color=green} #68458 (Velvet BSDF)
  • {icon circle color=green} #68477 (Parallax Occlusion Mapping)
  • {icon circle color=green} #68468 (Depth of Field Refactor)
  • {icon circle color=green} #68472 (Light Nodetree support)
  • {icon circle color=green} #68470 (Shadow buffers)
  • {icon circle color=green} #60779 (3D Viewport clipping support)

Paper Cuts

Small improvements and polish.

  • {icon circle color=green} #64281 (Option to lasso-select using geometry instead of object centers.)
  • {icon circle color=green} #69282 (Ability to cancel viewport operations (rotate/pan/zoom))
  • {icon circle color=green} #68206 (Lag reading viewport depth buffer in LookDev mode)
  • {icon circle color=green} #70803 (Support Viewport roll - around the cursor position) (straightforward)
  • {icon circle color=green} #73214 (Armature Object's "Display As" does nothing)
  • {icon circle color=green} #73732 (Grid-lines vanish in perspective view, when viewed from the side)
This page is in the process of being fully replaced by #eevee_viewport. --- Order of importance: - {icon circle color=red} **Very Important** - *These we should handle before the next release.* - {icon circle color=yellow} **Somewhat Important** - *These issues would be nice to do as soon as possible* - {icon circle color=green} **Less Important** - *Extra polish, nice to have* - `?` **Incomplete** - *Tasks needing more details before implementing.* - `(straightforward)` - *Task which is straightforward to implement, which don't rely on larger API changes or refactoring.* # Long Term Projects Development may span multiple release cycles. - {icon circle color=yellow} #68989 ( Selection future-proof design) - {icon circle color=yellow} #68990 (Vulkan support) - {icon circle color=yellow} [D5442: LANPR line rendering (summer of code)](https://archive.blender.org/developer/D5442) - {icon circle color=yellow} #68991 (Fisheye / panorama in EEVEE) - {icon circle color=yellow} #68993 (Stereo Panorama in EEVEE) - {icon circle color=yellow} #68994 (VR design / usability) - {icon circle color=yellow} #68995 (VR input integration and mapping) - {icon circle color=yellow} #68464 (Better Motion Blur) - {icon circle color=green} #68996 (OpenSubdiv GPU acceleration) - {icon circle color=green} #68997 (Panorama selection support in viewport) - {icon circle color=green} #68463 (Dynamic Indirect light cache) - `?` #68998 (Virtual Reality (XR/VR/AR/MR)) # Medium Term Projects Development should be possible in a single release cycle. - {icon circle color=red} #71347 (Virtual Reality - Milestone 1 - Scene Inspection) - {icon circle color=yellow} #68478 (World Light Extraction) - {icon circle color=yellow} #68453 (Anisotropic BSDF) - {icon circle color=yellow} #68456 (Shadow catchers) - {icon circle color=yellow} #68474 (Clustered Light Culing) - {icon circle color=green} #67579 (Improve NDOF navigation) - {icon circle color=green} #54638 (OpenGL headless rendering) - {icon circle color=green} #68479 (Pointiness support) - {icon circle color=green} #68460 (Multiscatter Glossy BSDF) - {icon circle color=green} #68459 (Hair BSDF) - {icon circle color=green} #68458 (Velvet BSDF) - {icon circle color=green} #68477 (Parallax Occlusion Mapping) - {icon circle color=green} #68468 (Depth of Field Refactor) - {icon circle color=green} #68472 (Light Nodetree support) - {icon circle color=green} #68470 (Shadow buffers) - {icon circle color=green} #60779 (3D Viewport clipping support) # Paper Cuts Small improvements and polish. - {icon circle color=green} #64281 (Option to lasso-select using geometry instead of object centers.) - {icon circle color=green} #69282 (Ability to cancel viewport operations (rotate/pan/zoom)) - {icon circle color=green} #68206 (Lag reading viewport depth buffer in LookDev mode) - {icon circle color=green} #70803 (Support Viewport roll - around the cursor position) `(straightforward)` - {icon circle color=green} #73214 (Armature Object's "Display As" does nothing) - {icon circle color=green} #73732 (Grid-lines vanish in perspective view, when viewed from the side)
Clément Foucault was assigned by Campbell Barton 2019-05-08 03:22:02 +02:00
Author
Owner

Added subscribers: @ideasman42, @mont29, @dfelinto, @Sergey, @brecht

Added subscribers: @ideasman42, @mont29, @dfelinto, @Sergey, @brecht

Added subscriber: @fjg3d

Added subscriber: @fjg3d
Brecht Van Lommel changed title from Eevee & Viewport to Eevee & Viewport Module 2019-07-01 17:56:32 +02:00

Added subscriber: @T.R.O.Nunes

Added subscriber: @T.R.O.Nunes
Member

Added subscriber: @Mets

Added subscriber: @Mets
Member

This comment was removed by @Mets

*This comment was removed by @Mets*

Module tasks are not for discussion or requests.

Module tasks are not for discussion or requests.

Added subscriber: @MaciejJutrzenka

Added subscriber: @MaciejJutrzenka
Dalai Felinto changed title from Eevee & Viewport Module to EEVEE & Viewport Module 2019-08-15 17:52:36 +02:00
Member

Added subscriber: @ChengduLittleA

Added subscriber: @ChengduLittleA

Added subscriber: @Jaydead

Added subscriber: @Jaydead

Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1

Added subscriber: @lemenicier_julien

Added subscriber: @lemenicier_julien

This comment was removed by @JacobMerrill-1

*This comment was removed by @JacobMerrill-1*
Clément Foucault removed their assignment 2020-01-20 13:23:03 +01:00

Added subscriber: @fclem

Added subscriber: @fclem

Added subscriber: @kfir

Added subscriber: @kfir
Member

Added subscriber: @DanielGrauer

Added subscriber: @DanielGrauer

Added subscriber: @istoltoto

Added subscriber: @istoltoto

Added subscriber: @ClinToch

Added subscriber: @ClinToch

Added subscriber: @filibis

Added subscriber: @filibis

Added subscriber: @2046411367

Added subscriber: @2046411367

Added subscriber: @mmoeller

Added subscriber: @mmoeller

Added subscriber: @Emi_Martinez

Added subscriber: @Emi_Martinez

Added subscriber: @Mounir

Added subscriber: @Mounir

Removed subscriber: @Mounir

Removed subscriber: @Mounir

Added subscriber: @Mounir

Added subscriber: @Mounir

Added subscriber: @dodo-2

Added subscriber: @dodo-2

Added subscriber: @SteffenD

Added subscriber: @SteffenD
Philipp Oeser removed the
Interest
EEVEE & Viewport
label 2023-02-09 15:15:36 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
22 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#64282
No description provided.