Z-axis overlay vanishes at scene origin in 3D Viewport (cosmetic) #64296

Closed
opened 2019-05-08 09:32:27 +02:00 by Guillaume Audirac · 16 comments

System Information
Operating system: Linux 64-bits, Ubuntu 18.04
Graphics card: -

Blender Version
Broken: (2.80, 3dc9da3a74, branch blender2.7, 2019-05-07)

Short description of error
Weird Z axis rendering in the 3D Viewport when moving close to the center of the scene.

Exact steps for others to reproduce the error

  • Start from the default scene and delete the cube
  • Activate Z-axis in Viewport Overlays
  • Zoom to the center of the scene and rotate up and down
  • The blue Z-axis overlay vanishes close to the center of the scene and only in the positive direction

**System Information** Operating system: Linux 64-bits, Ubuntu 18.04 Graphics card: - **Blender Version** Broken: (2.80, 3dc9da3a74ee, branch blender2.7, 2019-05-07) **Short description of error** Weird Z axis rendering in the 3D Viewport when moving close to the center of the scene. **Exact steps for others to reproduce the error** - Start from the default scene and delete the cube - Activate Z-axis in Viewport Overlays - Zoom to the center of the scene and rotate up and down - > The blue Z-axis overlay vanishes close to the center of the scene and only in the positive direction

#64350 was marked as duplicate of this issue

#64350 was marked as duplicate of this issue

Added subscriber: @gadic

Added subscriber: @gadic

Added subscriber: @antfarmar

Added subscriber: @antfarmar

This is probably normal behavior, and is related to the viewport camera's clipping settings.
Lower your 'Clip Start' setting in the View side panel (N panel) and it will probably fix it.

This is probably normal behavior, and is related to the viewport camera's clipping settings. Lower your 'Clip Start' setting in the View side panel (N panel) and it will probably fix it.

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sebastian Parborg self-assigned this 2019-05-08 14:40:08 +02:00

This sounds like a clipping problem, as mentioned. This is not a bug.

This sounds like a clipping problem, as mentioned. This is not a bug.

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

For information, camera clipping is not the same as view clipping. Anyhow, view clipping at 0 does not change anything.
This ticket might be rejected but please make sure it is intentional before closing a second time ;)

I attach screenshots to make it clearer.

View from top (Z-axis vanishes near the scene center):
view_from_top_z_axis_vanishes_near_center.png
View from bottom (Z-axis is always plain):
view_from_bottom_z_axis_is_plain.png

For information, camera clipping is not the same as view clipping. Anyhow, view clipping at 0 does not change anything. This ticket might be rejected but please make sure it is intentional before closing a second time ;) I attach screenshots to make it clearer. View from top (Z-axis vanishes near the scene center): ![view_from_top_z_axis_vanishes_near_center.png](https://archive.blender.org/developer/F7018415/view_from_top_z_axis_vanishes_near_center.png) View from bottom (Z-axis is always plain): ![view_from_bottom_z_axis_is_plain.png](https://archive.blender.org/developer/F7018421/view_from_bottom_z_axis_is_plain.png)

I think that what gives you your 3D view is usually referred to as the viewport camera.
But yeah, it seems as if you can get the Z-axis to glitch at various viewing angles and projection modes.

persp.png ortho.png

I think that what gives you your 3D view is usually referred to as the viewport camera. But yeah, it seems as if you can get the Z-axis to glitch at various viewing angles and projection modes. ![persp.png](https://archive.blender.org/developer/F7018499/persp.png) ![ortho.png](https://archive.blender.org/developer/F7018501/ortho.png)

@antfarmar Thanks for clarifying the term, it is better to clear up ambiguities.
And thanks as well for checking by yourself and spotting new glitches.
Of course, it is not a big deal, just a little display bug on Z-axis. No idea why it does not happen on X and Y axes.

@antfarmar Thanks for clarifying the term, it is better to clear up ambiguities. And thanks as well for checking by yourself and spotting new glitches. Of course, it is not a big deal, just a little display bug on Z-axis. No idea why it does not happen on X and Y axes.
Sebastian Parborg removed their assignment 2019-05-09 10:47:21 +02:00
Clément Foucault was assigned by Sebastian Parborg 2019-05-09 10:47:21 +02:00

Added subscriber: @fclem

Added subscriber: @fclem

@fclem I'm guessing it is a bug that the Z-axis doesn't behave the same way as the X and Y axis.

@fclem I'm guessing it is a bug that the Z-axis doesn't behave the same way as the X and Y axis.

This issue was referenced by a951aa5f62

This issue was referenced by a951aa5f6203e87e9a7770068f74670fce866814

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscribers: @ajlanaltug, @Zeirus, @Gvgeo-1

Added subscribers: @ajlanaltug, @Zeirus, @Gvgeo-1
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Reference: blender/blender#64296
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