Z-axis overlay vanishes at scene origin in 3D Viewport (cosmetic) #64296
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Reference: blender/blender#64296
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System Information
Operating system: Linux 64-bits, Ubuntu 18.04
Graphics card: -
Blender Version
Broken: (2.80,
3dc9da3a74
, branch blender2.7, 2019-05-07)Short description of error
Weird Z axis rendering in the 3D Viewport when moving close to the center of the scene.
Exact steps for others to reproduce the error
#64350 was marked as duplicate of this issue
Added subscriber: @gadic
Added subscriber: @antfarmar
This is probably normal behavior, and is related to the viewport camera's clipping settings.
Lower your 'Clip Start' setting in the View side panel (N panel) and it will probably fix it.
Added subscriber: @ZedDB
Changed status from 'Open' to: 'Archived'
This sounds like a clipping problem, as mentioned. This is not a bug.
Changed status from 'Archived' to: 'Open'
For information, camera clipping is not the same as view clipping. Anyhow, view clipping at 0 does not change anything.
This ticket might be rejected but please make sure it is intentional before closing a second time ;)
I attach screenshots to make it clearer.
View from top (Z-axis vanishes near the scene center):
View from bottom (Z-axis is always plain):
I think that what gives you your 3D view is usually referred to as the viewport camera.
But yeah, it seems as if you can get the Z-axis to glitch at various viewing angles and projection modes.
@antfarmar Thanks for clarifying the term, it is better to clear up ambiguities.
And thanks as well for checking by yourself and spotting new glitches.
Of course, it is not a big deal, just a little display bug on Z-axis. No idea why it does not happen on X and Y axes.
Added subscriber: @fclem
@fclem I'm guessing it is a bug that the Z-axis doesn't behave the same way as the X and Y axis.
This issue was referenced by
a951aa5f62
Changed status from 'Open' to: 'Resolved'
Added subscribers: @ajlanaltug, @Zeirus, @Gvgeo-1