Box select doesn't work for selecting handles in graph editor #64303

Closed
opened 2019-05-08 12:26:39 +02:00 by Stanislav Ovcharov · 17 comments

System Information
Operating system: Windows-8.1-6.3.9600 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: 3dc9da3a74
Worked: (optional)

Short description of error
Box select doesn't select keyframe handles in graph editor. You can't select single handle of keyframe with box select. (Circle select works fine)
And if "show only selected keyframes handles" option is off you can't select handles of different keyframes with box select either.

Exact steps for others to reproduce the error

  1. make a couple of keyframes for an object or bone
  2. try to select any single handle of keyframe with box select in graph editor
**System Information** Operating system: Windows-8.1-6.3.9600 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35 **Blender Version** Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: `3dc9da3a74` Worked: (optional) **Short description of error** Box select doesn't select keyframe handles in graph editor. You can't select single handle of keyframe with box select. (Circle select works fine) And if "show only selected keyframes handles" option is off you can't select handles of different keyframes with box select either. **Exact steps for others to reproduce the error** 1. make a couple of keyframes for an object or bone 2. try to select any single handle of keyframe with box select in graph editor

Added subscriber: @StanislavOvcharov

Added subscriber: @StanislavOvcharov

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Alexander Gavrilov was assigned by Sebastian Parborg 2019-05-08 15:04:06 +02:00

I should note that you have to untick the "Only selected keyframe handles" option to be able to reproduce this.

I should note that you have to untick the "Only selected keyframe handles" option to be able to reproduce this.

yes, when the option is OFF you can't select single handle (or more) and when option is ON you can't deselect handles and keyframes (to keep selected only single handle)

yes, when the option is OFF you can't select single handle (or more) and when option is ON you can't deselect handles and keyframes (to keep selected only single handle)

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

I cannot reproduce this. I can select handles when I set the keymap option to include handles.

The issue I have is different, but somehow related: When you select ONLY the parent Graph point, one of the handles is stuck if you try and move it.

I cannot reproduce this. I can select handles when I set the keymap option to include handles. The issue I have is different, but somehow related: When you select ONLY the parent Graph point, one of the handles is stuck if you try and move it.

In #64303#674236, @WilliamReynish wrote:
I cannot reproduce this. I can select handles when I set the keymap option to include handles.

Here is a GIF - b3d_handles_box_select_broken.gif
Workflow in the Gif: Right click select handles, then Circle select handles, then Box select (do nothing), then Box deselect handles on selected keyframe (do nothing also), and then again Box deselect with "Only selected keyframe handles" option on.

> In #64303#674236, @WilliamReynish wrote: > I cannot reproduce this. I can select handles when I set the keymap option to include handles. > Here is a GIF - ![b3d_handles_box_select_broken.gif](https://archive.blender.org/developer/F7019426/b3d_handles_box_select_broken.gif) Workflow in the Gif: Right click select handles, then Circle select handles, then Box select (do nothing), then Box deselect handles on selected keyframe (do nothing also), and then again Box deselect with "Only selected keyframe handles" option on.

You need to alter the keymap. There is an option in the box select operator to detect handles or not. It’s off by default. So that part is not a bug.

But we can’t enable it currently because it exposes a different bug, as described above.

You need to alter the keymap. There is an option in the box select operator to detect handles or not. It’s off by default. So that part is not a bug. But we can’t enable it currently because it exposes a different bug, as described above.

oh, didn't know that, with include handles it works fine for me. What is parent Graph point?

oh, didn't know that, with include handles it works fine for me. What is parent Graph point?

But if you enable that and only select the main point, not the handles, and try to move it, you get an issue where one handle is stuck.

But if you enable that and only select the main point, not the handles, and try to move it, you get an issue where one handle is stuck.

Not critical at all. The goal is to select just two (or more) e.g. right side handles of two keyframes on different fcurves of specific bone on current frame and than e.g. scale them to zero so both handles had a same position. It allows you to get correct motion without any weird pops or something

Not critical at all. The goal is to select just two (or more) e.g. right side handles of two keyframes on different fcurves of specific bone on current frame and than e.g. scale them to zero so both handles had a same position. It allows you to get correct motion without any weird pops or something

To be honest, I'm not familiar with the transform operator code at all. Searching through it I found a comment mentioning a similar 'one handle stuck' problem (seemingly with curve objects), and some kind of hack to avoid that in that case.

To be honest, I'm not familiar with the transform operator code at all. Searching through it I found a comment mentioning a similar 'one handle stuck' problem (seemingly with curve objects), and some kind of hack to avoid that in that case.
Alexander Gavrilov was unassigned by Dalai Felinto 2019-12-23 16:34:30 +01:00

Added subscriber: @angavrilov

Added subscriber: @angavrilov

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

I can't reproduce this. Box select works fine for me.

#64303-unable-to-reproduce.mp4

I can't reproduce this. Box select works fine for me. [#64303-unable-to-reproduce.mp4](https://archive.blender.org/developer/F8262242/T64303-unable-to-reproduce.mp4)

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Sybren A. Stüvel self-assigned this 2020-01-06 14:42:45 +01:00

Closing as 'Invalid' as two people haven't been able to repdouce this as currently described.

Closing as 'Invalid' as two people haven't been able to repdouce this as currently described.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#64303
No description provided.