Cryptomatte material mode not working? #64556

Closed
opened 2019-05-13 18:01:43 +02:00 by Krittin Pukawanut · 21 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 61), branch: blender2.7, commit date: 2019-05-12 22:25, hash: 05f1451d72
Worked: (optional)

Short description of error
Not sure is it a bug or any specific settings need to adjust to make it work?

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67 **Blender Version** Broken: version: 2.80 (sub 61), branch: blender2.7, commit date: 2019-05-12 22:25, hash: `05f1451d72` Worked: (optional) **Short description of error** Not sure is it a bug or any specific settings need to adjust to make it work? **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]

Added subscriber: @kittinzaa

Added subscriber: @kittinzaa
Member

Added subscriber: @nacioss

Added subscriber: @nacioss
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Marco closed this issue 2019-05-13 18:48:10 +02:00
Marco self-assigned this 2019-05-13 18:48:10 +02:00
Member

Cryptomatte only works in rendered images

Cryptomatte only works in rendered images

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Man I know how to use it but Materials matte just won't work nothings is mask it only work on object mode so I'm not sure is it a bug or not
Annotation 2019-05-14 033059.jpg
Material mode nothings is mask
Annotation 2019-05-14 033356.jpg

Man I know how to use it but Materials matte just won't work nothings is mask it only work on object mode so I'm not sure is it a bug or not ![Annotation 2019-05-14 033059.jpg](https://archive.blender.org/developer/F7034341/Annotation_2019-05-14_033059.jpg) Material mode nothings is mask ![Annotation 2019-05-14 033356.jpg](https://archive.blender.org/developer/F7034348/Annotation_2019-05-14_033356.jpg)

Added subscriber: @brecht

Added subscriber: @brecht

Please attach a .blend file to reproduce the issue.

Please attach a .blend file to reproduce the issue.

Added subscriber: @SteffenD

Added subscriber: @SteffenD

Simple Chair.blend
here is the file
i've tried to put multiple material on single object and enable material index
but nothings is help

[Simple Chair.blend](https://archive.blender.org/developer/F7035443/Simple_Chair.blend) here is the file i've tried to put multiple material on single object and enable material index but nothings is help

I test new project create on lasted build(today) it is working.Just check Cryptomaterial nothings special and work as intend
Annotation 2019-05-14 150237.jpg

tried to load the problem file into lasted build is still not working
the file is create from the previous build mayb 2 weeks ago which I cant remember.

I test new project create on lasted build(today) it is working.Just check Cryptomaterial nothings special and work as intend ![Annotation 2019-05-14 150237.jpg](https://archive.blender.org/developer/F7035793/Annotation_2019-05-14_150237.jpg) tried to load the problem file into lasted build is still not working the file is create from the previous build mayb 2 weeks ago which I cant remember.

Indeed it's not working in this file, not sure why.

Indeed it's not working in this file, not sure why.

Added subscriber: @machieb

Added subscriber: @machieb

Tested the above file. Everything works as expected in the todays build.
Opend the file.
Only changed a few small things in the scene. Lowered the Cryptomatte Levels to 2 because as I know you only need a higher level if the object/material count reaches a limit so not all matte infos can be stored on one cryptomatte layer.
Added a reroute node to connect the viewer an the composite nodes.
And I set the View Transform in the Color Management tab to Default, otherwhise you don´t get a real black/white mask. You can try, set it to Filmic and see how the mask gets grey.
Crypto_Stuhl.JPG
My configruation: Windows 10 x64
Geforce GTX 1080Ti

Tested the above file. Everything works as expected in the todays build. Opend the file. Only changed a few small things in the scene. Lowered the Cryptomatte Levels to 2 because as I know you only need a higher level if the object/material count reaches a limit so not all matte infos can be stored on one cryptomatte layer. Added a reroute node to connect the viewer an the composite nodes. And I set the View Transform in the Color Management tab to Default, otherwhise you don´t get a real black/white mask. You can try, set it to Filmic and see how the mask gets grey. ![Crypto_Stuhl.JPG](https://archive.blender.org/developer/F7036034/Crypto_Stuhl.JPG) My configruation: Windows 10 x64 Geforce GTX 1080Ti

Crypto_Stuhl2.JPG

![Crypto_Stuhl2.JPG](https://archive.blender.org/developer/F7036050/Crypto_Stuhl2.JPG)

In #64556#678546, @machieb wrote:
Tested the above file. Everything works as expected in the todays build.
Opend the file.
Only changed a few small things in the scene. Lowered the Cryptomatte Levels to 2 because as I know you only need a higher level if the object/material count reaches a limit so not all matte infos can be stored on one cryptomatte layer.
Added a reroute node to connect the viewer an the composite nodes.
And I set the View Transform in the Color Management tab to Default, otherwhise you don´t get a real black/white mask. You can try, set it to Filmic and see how the mask gets grey.
Crypto_Stuhl.JPG
My configruation: Windows 10 x64
Geforce GTX 1080Ti

seem like you missunderstood
the CyptoObject mode is fine
CyrptoMaterial mode that is not working

> In #64556#678546, @machieb wrote: > Tested the above file. Everything works as expected in the todays build. > Opend the file. > Only changed a few small things in the scene. Lowered the Cryptomatte Levels to 2 because as I know you only need a higher level if the object/material count reaches a limit so not all matte infos can be stored on one cryptomatte layer. > Added a reroute node to connect the viewer an the composite nodes. > And I set the View Transform in the Color Management tab to Default, otherwhise you don´t get a real black/white mask. You can try, set it to Filmic and see how the mask gets grey. > ![Crypto_Stuhl.JPG](https://archive.blender.org/developer/F7036034/Crypto_Stuhl.JPG) > My configruation: Windows 10 x64 > Geforce GTX 1080Ti seem like you missunderstood the **CyptoObject** mode is fine **CyrptoMaterial** mode that is not working

Also the Cryptomaterial mode is working.
Crypto_Stuhl3.JPG
Crypto_Stuhl4.JPG

Also the Cryptomaterial mode is working. ![Crypto_Stuhl3.JPG](https://archive.blender.org/developer/F7036115/Crypto_Stuhl3.JPG) ![Crypto_Stuhl4.JPG](https://archive.blender.org/developer/F7036118/Crypto_Stuhl4.JPG)

Maybe try my blend file:
Simple Chair_mpa.blend

You only have to render the animation. Its set to one frame.

Maybe try my blend file: [Simple Chair_mpa.blend](https://archive.blender.org/developer/F7036122/Simple_Chair_mpa.blend) You only have to render the animation. Its set to one frame.

now I have an conclusion.
the problem is Filmic it will push light tint color to white.
and on the problem file unfortunately random generate color all are light so filmic push it all to white I tried to adjust the curve and could see that Cryptomatte is always there we just cannot see it.
so to use CrpytoMatte it is better to use default color mode.
some point of curve will cut the color out to white not sure its a bug or just how filmic is work.

Annotation 2019-05-14 212337.jpg

now I have an conclusion. the problem is Filmic it will push light tint color to white. and on the problem file unfortunately random generate color all are light so filmic push it all to white I tried to adjust the curve and could see that Cryptomatte is always there we just cannot see it. so to use CrpytoMatte it is better to use default color mode. some point of curve will cut the color out to white not sure its a bug or just how filmic is work. ![Annotation 2019-05-14 212337.jpg](https://archive.blender.org/developer/F7036533/Annotation_2019-05-14_212337.jpg)
Marco was unassigned by Dalai Felinto 2019-12-23 16:34:24 +01:00

I think this ticket can be closed.

I think this ticket can be closed.

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Brecht Van Lommel self-assigned this 2020-01-08 18:05:29 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#64556
No description provided.