[bug] Blender crash without error when have UV Editor screen opened #64603

Closed
opened 2019-05-14 15:32:50 +02:00 by Allan Batista dos Santos Fernandes · 5 comments

System Information
Operating system: Windows 10 Home (last update)
Graphics card: RX 570 4GB

Blender Version
Broken: (example: 2.80, 558017d6a6, beta, 2019-05-08, as found on the splash screen)

Short description of error

Whew Split screen, setup UV Editor and tab to enter edit mode Blender crash, without no error, only close it.

Exact steps for others to reproduce the error

Based on the default startup

  1. Click any corn to split screen, in any view change to UV Editor
  2. Select cub and tab to enter edit mode. Vualaa, Blender close, no error.

Or

  1. Based on the default startup . Select cub, tab to edit mode.
  2. Click on corn to split screen, in any view change to UV Editor. No problem.
  3. But in UV Editor try select any options, Blender close without error.
**System Information** Operating system: Windows 10 Home (last update) Graphics card: RX 570 4GB **Blender Version** Broken: (example: 2.80, 558017d6a644, beta, 2019-05-08, as found on the splash screen) **Short description of error** Whew Split screen, setup UV Editor and tab to enter edit mode Blender crash, without no error, only close it. **Exact steps for others to reproduce the error** Based on the default startup 1. Click any corn to split screen, in any view change to UV Editor 2. Select cub and tab to enter edit mode. Vualaa, Blender close, no error. Or 1. Based on the default startup . Select cub, tab to edit mode. 2. Click on corn to split screen, in any view change to UV Editor. No problem. 3. But in UV Editor try select any options, Blender close without error.

Added subscriber: @allanbsantos

Added subscriber: @allanbsantos

Removed subscriber: @allanbsantos

Removed subscriber: @allanbsantos

Added subscriber: @allanbsantos

Added subscriber: @allanbsantos

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Solved in last version

Solved in last version
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Reference: blender/blender#64603
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