FBX Shader Import Error #64609

Closed
opened 2019-05-14 17:45:35 +02:00 by Kit MacAllister · 4 comments

System Information
Operating system: Mac OS Mojave 10.14.4
Graphics card: Intel HD Graphics 400

Blender Version
Broken: blender-2.80.0 f0ybdd7c9c4 2019-05-13 22:40

Short description of errorFBX_Import_Bug_Report.zip
In general Blender 2.80's Principled BSDF should interpret transparency using its new Alpha slider instead of its transmission slider. In the attached example you can see how the use of transmission instead of alpha gives the model a glassy look. Plugging the opacity texture into the alpha slider instead of transmission quickly solves the problem. Blender also uses Roughness instead of Glossiness. Therefore, by default glossiness textures should have an additional "Invert Color" node between the image and the roughness slider.

Exact steps for others to reproduce the error
All that is needed to reproduce this bug is to open a new start file. Use "File > Import > FBX" and select the attached "Walking.fbx" file. All of the imported textures use Transmission when Alpha should be used. I've noticed that the same issue exists with OBJ/MTL files however an example is not attached for this case.

**System Information** Operating system: Mac OS Mojave 10.14.4 Graphics card: Intel HD Graphics 400 **Blender Version** Broken: blender-2.80.0 f0ybdd7c9c4 2019-05-13 22:40 **Short description of error**[FBX_Import_Bug_Report.zip](https://archive.blender.org/developer/F7036645/FBX_Import_Bug_Report.zip) In general Blender 2.80's Principled BSDF should interpret transparency using its new Alpha slider instead of its transmission slider. In the attached example you can see how the use of transmission instead of alpha gives the model a glassy look. Plugging the opacity texture into the alpha slider instead of transmission quickly solves the problem. Blender also uses Roughness instead of Glossiness. Therefore, by default glossiness textures should have an additional "Invert Color" node between the image and the roughness slider. **Exact steps for others to reproduce the error** All that is needed to reproduce this bug is to open a new start file. Use "File > Import > FBX" and select the attached "Walking.fbx" file. All of the imported textures use Transmission when Alpha should be used. I've noticed that the same issue exists with OBJ/MTL files however an example is not attached for this case.

Added subscriber: @kittrick

Added subscriber: @kittrick

Added subscriber: @mont29

Added subscriber: @mont29
Bastien Montagne self-assigned this 2019-05-15 16:58:02 +02:00

indeed, that will makes things much more simple and reliable…

indeed, that will makes things much more simple and reliable…

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender-addons#64609
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