Whole hierarchy selection/deselection by Click+SHIFT+Parent object doesn't work #64662

Closed
opened 2019-05-15 17:38:55 +02:00 by Christoph Werner · 5 comments

System Information
Operating system: Windows 10 Pro
Graphics card: GeForce GTX 1080 Ti

Blender Version
Broken: 2.80, d09289ff7a, 2019-05-15 02:20
Worked: no

Short description of error
Currently object hierarchies can be made visibile / unvisible for viewport / render by using Click+SHIFT key on the parent viewport icon.
This way doesn't work if you want to select object hierarchies.

Example:
Click+SHIFT+Parent selects the parent object only, but not the children.
To select the complete object hierarchy you have to use Click+CTRL+parent.

Deselecting is impossible or possible only by using Click+CTRL+SHIFT+parent.

In my opinion selecting and deselecting should work like hiding / unhiding objects: Using the Click-SHIFT+parent way.

Please fix this.

Exact steps for others to reproduce the error
See my GIF Screen recording below for details.
Additionally there is a simple .blend file that can be used for testing.

If you like to reproduce it, try this:

  1. Click+SHIFT+Empty object for "Global visible in viewports" (Monitor icon) -> Parent and children disappear. Great.
  2. Anew Click+SHIFT+Empty object for "Global visible in viewports" (Monitor icon) -> Parent and children appear. Great.
  3. Try the same with Click+SHIFT+Empty object itself.
  • Result: The Empty will be selected only. The children in the hierarchy are not selected. That's bad.

Currently "workaround" (Inconsistent):
If you want to select the whole hierarchy, you have to Click+CTRL+Empty object.
If you want to deselect the whole hierarchy, you have to Click+SHIFT+CTRL+Empty object.

This is confusing. Please use CTRL or SHIFT for hierarchies. But not both in some situations, like it is currently.

Click on this GIF to see the screen recording:
blender_parentselection_bug.gif

Basic question and comment about this topic:
Why are you not supporting the regular selection way, how it works in the industry for years:
Click+CTRL+Entry -> Add / Remove objects to a selection by single.
Click+SHIFT+Entry -> Select object lists by clicking on a source object in the list and then clicking on a target object. Result: All objects inbetween source and target will be selected.

The Blender developers try to be more standard. That's good. But is a regular selection system not one of THE basic industry standards that should be supported like everyone expects it? Blender is still something "individual" here.

Thank you
Chris

**System Information** Operating system: Windows 10 Pro Graphics card: GeForce GTX 1080 Ti **Blender Version** Broken: 2.80, d09289ff7a8e, 2019-05-15 02:20 Worked: no **Short description of error** Currently object hierarchies can be made visibile / unvisible for viewport / render by using *Click+SHIFT* key on the parent viewport icon. This way doesn't work if you want to **select** object hierarchies. **Example:** *Click+SHIFT+Parent* selects the parent object only, but not the children. To select the complete object hierarchy you have to use *Click+CTRL+parent*. Deselecting is impossible or possible only by using *Click+CTRL+SHIFT+parent*. In my opinion selecting and deselecting should work like hiding / unhiding objects: Using the *Click-SHIFT+parent* way. Please fix this. **Exact steps for others to reproduce the error** See my GIF Screen recording below for details. Additionally there is a simple .blend file that can be used for testing. If you like to reproduce it, try this: 1. *Click+SHIFT+Empty object* for "Global visible in viewports" (Monitor icon) -> Parent and children disappear. Great. 2. Anew *Click+SHIFT+Empty object* for "Global visible in viewports" (Monitor icon) -> Parent and children appear. Great. 3. Try the same with *Click+SHIFT+Empty object* itself. - > Result: The Empty will be selected only. The children in the hierarchy are not selected. That's bad. **Currently "workaround" (Inconsistent):** If you want to select the whole hierarchy, you have to *Click+CTRL+Empty object*. If you want to deselect the whole hierarchy, you have to *Click+SHIFT+CTRL+Empty object*. This is confusing. Please use CTRL or SHIFT for hierarchies. But not both in some situations, like it is currently. Click on this GIF to see the screen recording: ![blender_parentselection_bug.gif](https://archive.blender.org/developer/F7039142/blender_parentselection_bug.gif) **Basic question and comment about this topic:** Why are you not supporting the regular selection way, how it works in the industry for years: Click+CTRL+Entry -> Add / Remove objects to a selection by single. Click+SHIFT+Entry -> Select object lists by clicking on a source object in the list and then clicking on a target object. Result: All objects inbetween source and target will be selected. The Blender developers try to be more standard. That's good. But is a regular selection system not one of THE basic industry standards that should be supported like everyone expects it? Blender is still something "individual" here. Thank you Chris

Added subscriber: @ChristophWerner

Added subscriber: @ChristophWerner

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-05-29 02:57:43 +02:00

While this could be a good improvement, this is not a bug.
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

While this could be a good improvement, this is not a bug. https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

In #64662#690259, @brecht wrote:
While this could be a good improvement, this is not a bug.
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Yes. Would be good to have a consequent way of selecting / deselecting hierarchies.

> In #64662#690259, @brecht wrote: > While this could be a good improvement, this is not a bug. > https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests Yes. Would be good to have a consequent way of selecting / deselecting hierarchies.
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Reference: blender/blender#64662
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