Blender on retina displays needs UX improvements #64822

Closed
opened 2019-05-19 02:26:32 +02:00 by Morgan Nilsson · 10 comments

System Information
Operating system: Darwin-18.5.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.8.38

Blender Version
Broken: version: 2.80 (sub 69), branch: blender2.7, commit date: 2019-05-17 21:54, hash: 3b8ae2c08f
Worked: (optional)

Short description of error
Macbook Pro 2018 on a retina resolution: Screenshot 2019-05-19 at 02.06.05.png Points in various curve nodes are extremely difficult to click, user needs to be pixel perfect with the mouse else he creates additional points rather than adjusting existing points.

Screenshot 2019-05-19 at 02.21.31.png
Curves and other thin objects that aren't adjustable via preferences nor affected by resolution scaling are very difficult to see due to 1 pixel width.

Naturally, on a non-retina resolution display setting it is all normal except for a very blurry interface.

**System Information** Operating system: Darwin-18.5.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.8.38 **Blender Version** Broken: version: 2.80 (sub 69), branch: blender2.7, commit date: 2019-05-17 21:54, hash: `3b8ae2c08f` Worked: (optional) **Short description of error** Macbook Pro 2018 on a retina resolution: ![Screenshot 2019-05-19 at 02.06.05.png](https://archive.blender.org/developer/F7046378/Screenshot_2019-05-19_at_02.06.05.png) Points in various curve nodes are extremely difficult to click, user needs to be pixel perfect with the mouse else he creates additional points rather than adjusting existing points. ![Screenshot 2019-05-19 at 02.21.31.png](https://archive.blender.org/developer/F7046380/Screenshot_2019-05-19_at_02.21.31.png) Curves and other thin objects that aren't adjustable via preferences nor affected by resolution scaling are very difficult to see due to 1 pixel width. Naturally, on a non-retina resolution display setting it is all normal except for a very blurry interface.
Author

Added subscriber: @Morganil

Added subscriber: @Morganil
Author

For completeness sake, this also applies to the gizmo widgets, I assume it is based on the same gl drawing code.

I also realise this may be two issues, perhaps I should have split it up for the tracker.

Anyways, adding further information about the unusable curve nodes and similar, a demonstration in how impossible this is to work with: Screen Recording 2019-05-19 at 09.51.22.mov

Also of note, this is pretty zoomed in, reason for huge cursor is due me testing various OS display scaling settings. The issue remains the same on all settings, and only alleviated to normal if run on a non-retina display setting. But by then if you run native resolution you need a magnifying glass, and of course, if you run on a non-native resolution you get a blurry mess.

For completeness sake, this also applies to the gizmo widgets, I assume it is based on the same gl drawing code. I also realise this may be two issues, perhaps I should have split it up for the tracker. Anyways, adding further information about the unusable curve nodes and similar, a demonstration in how impossible this is to work with: [Screen Recording 2019-05-19 at 09.51.22.mov](https://archive.blender.org/developer/F7046912/Screen_Recording_2019-05-19_at_09.51.22.mov) Also of note, this is pretty zoomed in, reason for huge cursor is due me testing various OS display scaling settings. The issue remains the same on all settings, and only alleviated to normal if run on a non-retina display setting. But by then if you run native resolution you need a magnifying glass, and of course, if you run on a non-native resolution you get a blurry mess.

This issue was referenced by c0352551d2

This issue was referenced by c0352551d2fdd3d192558f04cfb52dc47c05ba88

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @brecht

Added subscriber: @brecht

The second issue is a duplicate of #57993 (Lines too thin on macOS).

The second issue is a duplicate of #57993 (Lines too thin on macOS).
Author

Wow, that was quick! Thanks!

Wow, that was quick! Thanks!

Added subscriber: @Kent-Davis

Added subscriber: @Kent-Davis

Mac.png

Screen Shot 2019-05-19 at 8.22.57 AM.png
I am stubborn to ask again, again until fix it correct.

![Mac.png](https://archive.blender.org/developer/F7049087/Mac.png) ![Screen Shot 2019-05-19 at 8.22.57 AM.png](https://archive.blender.org/developer/F7049089/Screen_Shot_2019-05-19_at_8.22.57_AM.png) I am stubborn to ask again, again until fix it correct.

@Morganil Yes I agree with you exactly. I am going show youtube really clear need to fix curve point very hard to catch corner on point.
I have special mouse cursor to point I can tell.
https://youtu.be/FDcSnrO0FZs

@Morganil Yes I agree with you exactly. I am going show youtube really clear need to fix curve point very hard to catch corner on point. I have special mouse cursor to point I can tell. https://youtu.be/FDcSnrO0FZs
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Reference: blender/blender#64822
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