In Pose Mode, clearing a bones Scale Transform also clears that bone's Bendy Bone Ease in/out values and also Scale in/out values #64908

Closed
opened 2019-05-20 22:11:09 +02:00 by Lucy · 17 comments

System Information
Operating system: Win10 Pro
Graphics card: Nvidia 1080 GTX Ti
RAM: 16Gb

Blender Version
blender2.7, commit date: 2019-05-04 13:12, hash: d83a72ec10

Short description of error
In Pose Mode, when clearing any bones' Scale Transform, via shortcut Alt-S that bones' Bendy Bones' properties of Scale and Easing are reset to 1.0 and 0.0 respectively.
This makes it hard to reset the whole armature easily, as each individual Bendy Bones' scale values X Y and Z have to be set to scale of 1 individually.

Exact steps for others to reproduce the error
The bone doesn't even have to have more than 1 segment.
In any bone's Bendy Bones property set Scale In/Out values to anything other than the default 1.
Set Easing In/Out values to anything other than the default 0.0.
In 3D view press Alt-S.
The values will revert to default after a short delay.

**System Information** Operating system: Win10 Pro Graphics card: Nvidia 1080 GTX Ti RAM: 16Gb **Blender Version** blender2.7, commit date: 2019-05-04 13:12, hash: d83a72ec104c **Short description of error** In Pose Mode, when clearing any bones' Scale Transform, via shortcut Alt-S that bones' Bendy Bones' properties of Scale and Easing are reset to 1.0 and 0.0 respectively. This makes it hard to reset the whole armature easily, as each individual Bendy Bones' scale values X Y and Z have to be set to scale of 1 individually. **Exact steps for others to reproduce the error** The bone doesn't even have to have more than 1 segment. In any bone's Bendy Bones property set Scale In/Out values to anything other than the default 1. Set Easing In/Out values to anything other than the default 0.0. In 3D view press Alt-S. The values will revert to default after a short delay.
Author

Added subscriber: @LucyFughr

Added subscriber: @LucyFughr

#94171 was marked as duplicate of this issue

#94171 was marked as duplicate of this issue

#71173 was marked as duplicate of this issue

#71173 was marked as duplicate of this issue
Member
Added subscribers: @WilliamReynish, @angavrilov, @brecht, @lichtwerk
Member

Can confirm the behaviour.

However, I am unsure if this would be considered a bug.

If we change Clear Transform > Scale to only reset lenght, we should probably add something like Clear Transform > BendyBone [which then clears Scale In/Out, Easing In/Out].
Also note that atm. Scale BBone (bbone display scale, also envelope) is unaffected by Alt+S, we should probably have something like Clear Transform > BBone Scale as well?

Would like to gather opinions here: @angavrilov, @brecht: what do you think?
Also (while we are a t it): @WilliamReynish : would it make sense to find a better name for Scale BBone in the UI?

Setting to normal priority for the time being...

Can confirm the behaviour. However, I am unsure if this would be considered a bug. If we change `Clear Transform` > `Scale` to only reset lenght, we should probably add something like `Clear Transform` > `BendyBone` [which then clears Scale In/Out, Easing In/Out]. Also note that atm. `Scale BBone` (bbone display scale, also envelope) is unaffected by Alt+S, we should probably have something like `Clear Transform` > `BBone Scale` as well? Would like to gather opinions here: @angavrilov, @brecht: what do you think? Also (while we are a t it): @WilliamReynish : would it make sense to find a better name for `Scale BBone` in the UI? Setting to normal priority for the time being...
Author

This comment was removed by @LucyFughr

*This comment was removed by @LucyFughr*
Author

In case somebody else comes across this looking for a solution, here's a script that sets all the bones' scale to 1,1,1 in the selected armature.

#Set bones scale to 1
import bpy
from mathutils import Vector, Quaternion

arm = bpy.context.object

for pb in arm.pose.bones:
    pb.scale = Vector( (1, 1, 1) )
In case somebody else comes across this looking for a solution, here's a script that sets all the bones' scale to 1,1,1 in the selected armature. ``` #Set bones scale to 1 import bpy from mathutils import Vector, Quaternion arm = bpy.context.object for pb in arm.pose.bones: pb.scale = Vector( (1, 1, 1) ) ```
Member

Added subscriber: @Leonator

Added subscriber: @Leonator

I don't think this is an intended behavior, or at least it shouldn't be. Bendy bone settings could be used as permanent effect, adding a bit of elasticity to cartoon characters. Having the Clear Transform option, which is often used for posing, clear those settings is very inconvenient. Took me a month or so after I started implementing bendy bones on my characters to notice why the Ease in/out settings kept getting reset, and it ended up being because I often select all bones and use Clear all transform to quickly get it back to T-pose.

I don't think this is an intended behavior, or at least it shouldn't be. Bendy bone settings could be used as permanent effect, adding a bit of elasticity to cartoon characters. Having the Clear Transform option, which is often used for posing, clear those settings is very inconvenient. Took me a month or so after I started implementing bendy bones on my characters to notice why the Ease in/out settings kept getting reset, and it ended up being because I often select all bones and use Clear all transform to quickly get it back to T-pose.

Added subscriber: @dfneal38

Added subscriber: @dfneal38

Short description of error: In Pose Mode, when clearing any bones' Scale Transform, via shortcut Alt-S that bones' Bendy Bones' properties of Scale and Easing are reset to 1.0 and 0.0 respectively. This makes it hard to reset the whole armature easily, as each individual Bendy Bones' scale values X Y and Z have to be set to scale of 1 individually.

Oh trust me. this error goes as far as everything that has to do with Bendy Bones parameters. Action constraints literally cannot be used because of a similar issue. Also You would think you could add bone drivers to the parameters of the "stretch to" part of the bendy bone. Nope. Even the bones driving the parameter are bugged out.

Tested 12/12/2019 Blender 2.81**

> Short description of error: In Pose Mode, when clearing any bones' Scale Transform, via shortcut Alt-S that bones' Bendy Bones' properties of Scale and Easing are reset to 1.0 and 0.0 respectively. This makes it hard to reset the whole armature easily, as each individual Bendy Bones' scale values X Y and Z have to be set to scale of 1 individually. Oh trust me. this error goes as far as everything that has to do with Bendy Bones parameters. Action constraints literally cannot be used because of a similar issue. Also You would think you could add bone drivers to the parameters of the "stretch to" part of the bendy bone. Nope. Even the bones driving the parameter are bugged out. Tested 12/12/2019 Blender 2.81**

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Sybren A. Stüvel self-assigned this 2020-01-13 17:00:58 +01:00

This is working as-designed. Bendy Bones were introduced in 49aeee5a3d, which already featured the reset of the scale in/out parameteres with Alt+S. a819ef65c0 introduced the ease in/out parameter, which was also reset with Alt+S.

The behaviour can be described as counter-intuitive or annoying, but it's not considered a bug.

This is working as-designed. Bendy Bones were introduced in 49aeee5a3d, which already featured the reset of the scale in/out parameteres with Alt+S. a819ef65c0 introduced the ease in/out parameter, which was also reset with Alt+S. The behaviour can be described as counter-intuitive or annoying, but it's not considered a bug.

I've added this issue to my Animation: Weak Areas wiki page, so that it's not forgotten.

I've added this issue to my [Animation: Weak Areas](https://wiki.blender.org/wiki/User:Sybren/Animation_Weak_Areas#Bendy_Bones_parameters) wiki page, so that it's not forgotten.
Member

Added subscriber: @LancerNZ

Added subscriber: @LancerNZ

Appreciated!

Appreciated!
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Reference: blender/blender#64908
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