Top right of 3D View looks crowded #64929

Closed
opened 2019-05-21 09:25:47 +02:00 by William Reynish · 8 comments

As several users have pointed out, the top right of the 3D View suffers from 'buttonitis' - sometimes we have 3 rows of icon buttons here, which makes things very hard to visually separate.

We can improve this by making two small changes:

  • Move the viewport gizmo buttons to flow along the right edge
  • Slightly change the default theme so the header is more distinct from the 3D View background, making it be more separated:

Before/after:
{F7055226, size=full}

We could also increase the Y height of the tool settings region:
Screenshot 2019-05-21 at 09.27.43.png
This adds more separation, and also gives enough space for the tool icons, which currently are cramped:
Screenshot 2019-05-21 at 09.28.28.png

As several users have pointed out, the top right of the 3D View suffers from 'buttonitis' - sometimes we have 3 rows of icon buttons here, which makes things very hard to visually separate. We can improve this by making two small changes: - Move the viewport gizmo buttons to flow along the right edge - Slightly change the default theme so the header is more distinct from the 3D View background, making it be more separated: Before/after: {[F7055226](https://archive.blender.org/developer/F7055226/Screenshot_2019-05-21_at_09.21.07.png), size=full} We could also increase the Y height of the tool settings region: ![Screenshot 2019-05-21 at 09.27.43.png](https://archive.blender.org/developer/F7055288/Screenshot_2019-05-21_at_09.27.43.png) This adds more separation, and also gives enough space for the tool icons, which currently are cramped: ![Screenshot 2019-05-21 at 09.28.28.png](https://archive.blender.org/developer/F7055297/Screenshot_2019-05-21_at_09.28.28.png)

Added subscribers: @WilliamReynish, @ideasman42

Added subscribers: @WilliamReynish, @ideasman42

Added subscriber: @xan2622

Added subscriber: @xan2622

You could consider moving the four viewport buttons a few pixels higher, in the header :

(animated image)
move_viewport_buttons_to_header.gif

You could consider moving the four viewport buttons a few pixels higher, in the header : (animated image) ![move_viewport_buttons_to_header.gif](https://archive.blender.org/developer/F7098962/move_viewport_buttons_to_header.gif)

Added subscriber: @CandleComet

Added subscriber: @CandleComet
CandleComet self-assigned this 2019-09-03 21:00:52 +02:00

D5670: Addressing Top Right Viewport Crowding (#64929) - Implements the two small changes; It doesn't include the suggestion of increasing the Y height of the settings.

[D5670: Addressing Top Right Viewport Crowding (#64929)](https://archive.blender.org/developer/D5670) - Implements the two small changes; It doesn't include the suggestion of increasing the Y height of the settings.

Added subscriber: @jc4d

Added subscriber: @jc4d

In #64929#699558, @xan2622 wrote:
You could consider moving the four viewport buttons a few pixels higher, in the header :

(animated image)
move_viewport_buttons_to_header.gif

+1

> In #64929#699558, @xan2622 wrote: > You could consider moving the four viewport buttons a few pixels higher, in the header : > > (animated image) > ![move_viewport_buttons_to_header.gif](https://archive.blender.org/developer/F7098962/move_viewport_buttons_to_header.gif) +1

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#64929
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