Image Textures appears as solid colour in Lookdev and Shaded modes #65020
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#65020
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: MacOS 10.14.4
Graphics card: Intel Iris Pro 1536Mb
Blender Version
Broken: 2.80 Beta,
e787700393
, 2019-05-20Worked: 2.79
Short description of error:
When following these steps;
in a newly open Blender file and working with an unmodified cube the image textures all load as solid colours. This is the troubleshooting that was done:
NB: All the image textures attempted are part of the source files of an online class, these same source files are what is being used by everyone else (including the support guy that helped me) so they must be working. Additionally these image texture files were the same ones that worked fine when doing this exercise in version 2.79
The screen vids and .blend file are on Google Drive via this link:
https://drive.google.com/drive/folders/1n0uc9-cEeOtmwyRbKTdW3qbRecVAht7b?usp=sharing
Exact steps for others to reproduce the error
The person helping me reported that they were able to both apply the image texture successfully both to an unmodified cube, and to my actual blend file from Google Drive, meaning so far the error seems to be just me...
I look forward to your feedback and sincerely hope this is just my dumb human error (PEBCAK)
Kindest Regards
Dee Masuku
Added subscriber: @deeulyana
Added subscriber: @WilliamReynish
Changed status from 'Open' to: 'Archived'
Your model doesn't have a UV map:
Either add a UV map or use a different texture coordinate method:
If you do this, images will show normally.
Also, I should add that I can see you are using an older version of Blender 2.8.
And more importantly, you aren't using the factory default settings, which is why your cube doesn't have UV coordinates. You seem to be using a setup ported from 2.79.
I would advise you to update your Blender version, and to use the defaults, by going to File > Defaults > Load Factory Settings. Then do File > Defaults > Save Startup File.
Hi William
I hope you're well and thanks for the response!
I didn't realize about the ported setup, once I reset everything to default it all worked perfectly.
Thanks again and have an awesome week!
Kindest Regards
Dee Masuku