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Eevee: Depth of Field wraps around
Open, Confirmed, LowPublic


System Information
Operating system: Windows 10 64 bit
Graphics card: Nvidia 750 Ti

Blender Version
Broken: blender-2.80.0-git.a1ad71304c2d-windows64

Short description of error
The blur from the depth of field wraps around the rendered image.
So a little bit from an object on the left border of the image can be seen on the right.

Exact steps for others to reproduce the error

  1. Open the file:
  2. Press F12 to render.
  3. Observe a red line on the right side of the image.



Event Timeline

Brecht Van Lommel (brecht) lowered the priority of this task from Needs Triage by Developer to Waiting for Developer to Reproduce.

I guess this is a matter of setting the right texture wrap mode.

Jeroen Bakker (jbakker) lowered the priority of this task from Waiting for Developer to Reproduce to Confirmed, Medium.May 23 2019, 12:48 PM

There is more to this than setting a correct wrapping and filtering mode. As discussed online there is for final rendering a work-around this by enabling the Film->Overscan . This will also lead to more correct renders. For the viewport we don't have a solution for it. We should document this as known limitations into the manual.

Brecht Van Lommel (brecht) lowered the priority of this task from Confirmed, Medium to Confirmed, Low.May 29 2019, 1:32 AM