eevee crashing when trying to bake indirect light (principled volume crash baking lighting instantly) #65206
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Reference: blender/blender#65206
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Blender Version
Broken:
52669dda80
Worked: 52669dda80^
Short description of error
It crashes when trying to bake indirect lights in EEVEE.
Exact steps for others to reproduce the error
Open the file:
stripped8.blend
Bake Indirect Lighting (Properties Editor > Render > Indirect Lighting > Bake Indirect Lighting)
//source/blender/draw/intern/draw_manager_data.c:911:3: runtime error: member access within null pointer of type 'struct DRWPass'
Fullbacktrace: P988
Added subscriber: @DominickManuli
Added subscriber: @zanqdo
There's a LOT of stuff you can still remove in that file, the culprit is probably a shader node or something like that, please do the legwork so that the developers don't have to.
This is the scene that cause the crashing i would like to know if it's a shader actually (especially because it didn't happen before), the original scene was a LOT more dense.
Try and get it down to one object and one shader, no lights etc. I had a similar case a few days ago. It was a principled shader
Already did it, check initial description
Yeah after checking your scene i deleted both volumes and it didn't crash, principled volume is the cause.
eevee crashing when trying to bake indirect lightto eevee crashing when trying to bake indirect light (principled volume crash baking lighting instantly)Added subscribers: @fclem, @dfelinto
@fclem bisect shows that the issue was introduced on
52669dda80
.Changed status from 'Open' to: 'Resolved'
As of version 2.80 (sub 74), branch: master, commit date: 2019-05-31 22:45, hash:
cc600de669
This is still happening.
Changed status from 'Resolved' to: 'Open'
It works on 2.80 (sub 74), branch: master, commit date: 2019-06-01 22:51, hash:
079c7f918c
Changed status from 'Open' to: 'Resolved'