Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.77
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: rB3dc9da3a74ee
Short description of error
Subsurface scattering does not produce the expected results when using the bevel shader node. Applying a strong normal map definitely shows that SSS is taking the normal information into consideration in some way, but the underlying hard geometry is followed more than the intended shapes dictated by the normals.
Exact steps for others to reproduce the error
See attached image for shader and comparison