Face dots are not shown in Xray mode #65389

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opened 2019-06-01 13:00:05 +02:00 by Ludvik Koutny · 6 comments
Contributor

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-28 21:07, hash: 9bae9b634e
Worked: 2.8 some of the previous releases (regression)

Short description of error
Face dots are no longer drawn in the Xray mode (when "Show whole scene transparent" is enabled). This makes it impossible for users to determine which faces they are actually selecting. While in opaque mode, face dots are not necessary as face selection is determined by any overlap, in Xray mode, face selection is defined by face center, so dots are necessary. This was the default behavior a few versions back. Current behavior makes no sense.

On top of that, without face dots in Xray modes, faces facing away from the view are very difficult to see at Xray set to 1.0 (No transparency).
image.png

Exact steps for others to reproduce the error

  1. Open any scene with some geometry.
  2. Enable "Show whole scene transparent" in edit mode.
  3. Try to select any faces and notice you are unable to reliably predict which faces you are selecting

Result: Without face dots in Xray mode, it is not possible to predict which faces will be selected. Especially when doing box selection to select multiple faces.

Expected: Face dots are shown in Xray mode, hidden in opaque mode.

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64 **Blender Version** Broken: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-28 21:07, hash: `9bae9b634e` Worked: 2.8 some of the previous releases (regression) **Short description of error** Face dots are no longer drawn in the Xray mode (when "Show whole scene transparent" is enabled). This makes it impossible for users to determine which faces they are actually selecting. While in opaque mode, face dots are not necessary as face selection is determined by any overlap, in Xray mode, face selection is defined by face center, so dots are necessary. This was the default behavior a few versions back. Current behavior makes no sense. On top of that, without face dots in Xray modes, faces facing away from the view are very difficult to see at Xray set to 1.0 (No transparency). ![image.png](https://archive.blender.org/developer/F7081950/image.png) **Exact steps for others to reproduce the error** 1. Open any scene with some geometry. 2. Enable "Show whole scene transparent" in edit mode. 3. Try to select any faces and notice you are unable to reliably predict which faces you are selecting Result: Without face dots in Xray mode, it is not possible to predict which faces will be selected. **Especially** when doing box selection to select multiple faces. Expected: Face dots are shown in Xray mode, hidden in opaque mode.
Author
Contributor

Added subscriber: @Rawalanche

Added subscriber: @Rawalanche

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish
Clément Foucault was assigned by William Reynish 2019-06-02 20:52:26 +02:00

This is simply a bug - probably caused by the recent display changes to Edit Mode. in X-ray mode, when using face select, face dots should always show.

This is simply a bug - probably caused by the recent display changes to Edit Mode. in X-ray mode, when using face select, face dots should always show.

Added subscriber: @dgsantana

Added subscriber: @dgsantana

This issue was referenced by 6d143f3775

This issue was referenced by 6d143f3775d89607e5566f0aecfd290b72d96cc0

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#65389
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