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Face dots are not shown in Xray mode
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Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-28 21:07, hash: rB9bae9b634ec6
Worked: 2.8 some of the previous releases (regression)

Short description of error
Face dots are no longer drawn in the Xray mode (when "Show whole scene transparent" is enabled). This makes it impossible for users to determine which faces they are actually selecting. While in opaque mode, face dots are not necessary as face selection is determined by any overlap, in Xray mode, face selection is defined by face center, so dots are necessary. This was the default behavior a few versions back. Current behavior makes no sense.

On top of that, without face dots in Xray modes, faces facing away from the view are very difficult to see at Xray set to 1.0 (No transparency).

Exact steps for others to reproduce the error

  1. Open any scene with some geometry.
  2. Enable "Show whole scene transparent" in edit mode.
  3. Try to select any faces and notice you are unable to reliably predict which faces you are selecting

Result: Without face dots in Xray mode, it is not possible to predict which faces will be selected. Especially when doing box selection to select multiple faces.

Expected: Face dots are shown in Xray mode, hidden in opaque mode.

Event Timeline

This is simply a bug - probably caused by the recent display changes to Edit Mode. in X-ray mode, when using face select, face dots should always show.

William Reynish (billreynish) triaged this task as Confirmed, Medium priority.Jun 2 2019, 8:52 PM