Mirror modifier potential bug #65454

Closed
opened 2019-06-03 17:53:30 +02:00 by Patrick Snitjer · 11 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce 940M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.54

Blender Version
Broken: version: 2.80 (sub 72), branch: master, commit date: 2019-05-25 23:18, hash: f18373a9ab
Worked: (optional)

Short description of error
When using the mirror modifier and subdivision surface, the mirrored edges don't get smooth, even when the modifier is applied. (with the subsurface at the bottom) settings like clipping, merge etc. all don't solve the problem.

Exact steps for others to reproduce the error
For example:
1-create a flat circle with 16 vertices, with a face and a hole in the middle;
2-delete 3/4th of the circle, leaving a quarter;
3-activate a mirror modifier and tick the axes so you'll have a complete circle with a hole in the middle
4-activate a subdivision surface modifier (after the mirror)
5-go into edit mode, and extrude the circle

Normally, you would have a completely round donut. However, at the mirror axes the subsurf doesn't work and there's a sharp corner Schermopname (3).png. It does work however, if you extrude the circle before activating a mirror modifier. Note that I haven't applied any modifiers, and the two objects are completely the same. So, according to the non-destructiveness of the modifier workflow, the objects should be the same, but they're not.

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce 940M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.54 **Blender Version** Broken: version: 2.80 (sub 72), branch: master, commit date: 2019-05-25 23:18, hash: `f18373a9ab` Worked: (optional) **Short description of error** When using the mirror modifier and subdivision surface, the mirrored edges don't get smooth, even when the modifier is applied. (with the subsurface at the bottom) settings like clipping, merge etc. all don't solve the problem. **Exact steps for others to reproduce the error** For example: 1-create a flat circle with 16 vertices, with a face and a hole in the middle; 2-delete 3/4th of the circle, leaving a quarter; 3-activate a mirror modifier and tick the axes so you'll have a complete circle with a hole in the middle 4-activate a subdivision surface modifier (after the mirror) 5-go into edit mode, and extrude the circle Normally, you would have a completely round donut. However, at the mirror axes the subsurf doesn't work and there's a sharp corner ![Schermopname (3).png](https://archive.blender.org/developer/F7084740/Schermopname__3_.png). It does work however, if you extrude the circle before activating a mirror modifier. Note that I haven't applied any modifiers, and the two objects are completely the same. So, according to the non-destructiveness of the modifier workflow, the objects should be the same, but they're not.

Added subscriber: @PatrickSnitjer

Added subscriber: @PatrickSnitjer
Member

Added subscriber: @Mets

Added subscriber: @Mets
Member

Aren't there inner faces at the mirror axes in one of the meshes, while they are not there on the other? Can you provide your blend file?

Aren't there inner faces at the mirror axes in one of the meshes, while they are not there on the other? Can you provide your blend file?

Added subscriber: @MeshVoid

Added subscriber: @MeshVoid

From the screenshot it seems like you have inner face that emerged after extrusion and not cleaning up the mesh, also yourbevel settings are unknown. I couldn't recreate this bug after following your steps. But I do get inner faces after extrusion if I don't cleanup the geometry...

From the screenshot it seems like you have inner face that emerged after extrusion and not cleaning up the mesh, also yourbevel settings are unknown. I couldn't recreate this bug after following your steps. But I do get inner faces after extrusion if I don't cleanup the geometry...

image.png - This looks like your problem.

image.png - Delete inner faces after extrusion.

image.png - Works Perfectly.

![image.png](https://archive.blender.org/developer/F7086303/image.png) - This looks like your problem. ![image.png](https://archive.blender.org/developer/F7086306/image.png) - Delete inner faces after extrusion. ![image.png](https://archive.blender.org/developer/F7086295/image.png) - Works Perfectly.

Thanks for your reply, it were indeed the inner faces.
I wasn't entirely sure whether it was a bug or just me, because I couldn't find such a problem anywhere, and it didn't happen on the 2.7 version.

Thanks for your reply, it were indeed the inner faces. I wasn't entirely sure whether it was a bug or just me, because I couldn't find such a problem anywhere, and it didn't happen on the 2.7 version.

image.png

Wow, It seems that you are correct. Seems like 2.79's mirror modifier would clean the inner faces automatically if they are to clip together. Probably 2.8 modifier works a bit differently. Now I'm not really sure if it is working as intended.

![image.png](https://archive.blender.org/developer/F7088179/image.png) Wow, It seems that you are correct. Seems like 2.79's mirror modifier would clean the inner faces automatically if they are to clip together. Probably 2.8 modifier works a bit differently. Now I'm not really sure if it is working as intended.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-06-10 11:38:06 +02:00

Thanks for the report, but there is indeed no bug here. It’s not the role of the mirror modifier to remove existing faces, it only merges items (be it vertices, edges or faces), never actually removes them.

Thanks for the report, but there is indeed no bug here. It’s not the role of the mirror modifier to *remove* existing faces, it only *merges* items (be it vertices, edges or faces), never actually removes them.
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Reference: blender/blender#65454
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