Crash when apply subsurface modiffier in weight mode #65505
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Reference: blender/blender#65505
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35
Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 00:52, hash:
c13e10a740
Worked: (optional)
Short description of error
Crash when apply subsurface modiffier in weight mode
Exact steps for others to reproduce the error
Added subscriber: @zhanghua
Added subscriber: @JacquesLucke
That does not relate to the subsurface modifier. The crash can be reproduced with other generate-modifiers as well.
Added subscriber: @Jeroen-Bakker
Seems to go wrong when updating the normals during the release of the sculpt/paint bvh. There were recently some changes there for sculpting. Will bisect to see when this started.
Revision that introduced the issue is {f87bba0368ea3d0b71559cfae662ae9e3b39ad6f}
It seems like it wants to update normals in a case when
bvh->mpoly
andbvh->mloop
are not correct. vertex indexes they point to have indexes ofUSHORT_MAX
andUINT_MAX
.The data seems to be correct, but gets incorrect along the way...
This issue was referenced by
6c5ef42549
Changed status from 'Open' to: 'Resolved'