Page MenuHome

Blender 2.8 Manual Sprint
Open, Confirmed, HighPublic

Description

Blender developers will each update part of the Blender manual for the 2.80 release. The goal is to at least document the new features to a basic level, and fix outdated or wrong information.

Tasks

ChapterAssigned ToOutdated Information FixedScreenshots UpdatedNew Features Documented
Front PageDoneN/A
Editors - Shader Editor
Editors - Texture Nodes [1]N/AN/A
Editors - Nonlinear Animation
Scene Layout - Overview
Scene Layout - Objects@Jeroen Bakker (jbakker)DoneDone
Modeling - Curves@Bastien Montagne (mont29)
Modeling - Surfaces@Bastien Montagne (mont29)
Modeling - Metaballs@Bastien Montagne (mont29)
Modeling - Text@Bastien Montagne (mont29)
Modeling - Modifiers@Bastien Montagne (mont29)
Grease Pencil@Matias Mendiola (mendio)N/AN/A
Animation - Drivers WorkflowDoneDone
Render - Materials@Brecht Van Lommel (brecht)
Render - Freestyle [1]N/AN/A
Render - Layers & Passes
Render - Output - MultiviewDoneDone
Video Editing@Richard Antalik (ISS)DoneDone

[1] Since texture nodes and Freestyle are likely to be replaced relatively soon, it's not worth spending a lot of time on them. Leaving screenshots outdated is ok. For texture nodes we can mention that they are legacy and will be replaced.

Finished

ChapterAssigned ToOutdated Information FixedScreenshots UpdatedNew Features Documented
Getting Started@Campbell Barton (campbellbarton)DoneDoneDone
User Interface - Toolbar@Campbell Barton (campbellbarton)N/AN/ADONE
User Interface@Jacques Lucke (JacquesLucke)DoneDoneDone
Editors - 3D Viewport@Jeroen Bakker (jbakker)DoneDoneDone
Editors - Video Sequencer(part of Video Editing)N/AN/AN/A
Editors - Movie Clip Editor@Sergey Sharybin (sergey)DoneDoneDone
Editors - Compositor(part of Compositing)N/AN/AN/A
Editors - Video Sequencer(part of Video Editing)N/AN/AN/A
Editors - Movie Clip Editor@Sergey Sharybin (sergey)DoneDoneDone
Editors - Drivers(part of Animation)DoneDoneDone
Editors - Dope Sheet@William Reynish (billreynish)DoneDoneDone
Editors - Timeline@William Reynish (billreynish)DoneDoneDone
Editors - Graph Editor@William Reynish (billreynish)DoneDoneDone
Editors - Text Editor@Jacques Lucke (JacquesLucke)DoneDoneDone
Editors - Python Console@Jacques Lucke (JacquesLucke)DoneDoneDone
Editors - Info Editor@Jacques Lucke (JacquesLucke)DoneDoneDone
Editors - Outliner@Dalai Felinto (dfelinto)DoneDoneDone
Editors - Properties Editor@Bastien Montagne (mont29)DoneDoneDone
Editors - File Browser@Bastien Montagne (mont29)DoneDoneDone
Editors - Preferences@Campbell Barton (campbellbarton)DoneDoneDone
Editors - Image Editor@Jacques Lucke (JacquesLucke)DoneDoneDone
Editors - UV Editor@Jacques Lucke (JacquesLucke)DoneDoneDone
Scene Layout - Scene@Jacques Lucke (JacquesLucke)DoneDoneDone
Scene Layout - Collections@Dalai Felinto (dfelinto)DoneDoneDone
Scene Layout - View Layer@Dalai Felinto (dfelinto)DoneDoneDone
Scene Layout - Objects - Intro-Selecting@Jacques Lucke (JacquesLucke)DoneDoneDone
Modeling - Meshes@Campbell Barton (campbellbarton)DoneN/ADone
Modeling - Empties@Campbell Barton (campbellbarton)DoneDoneDone
Sculpting & Painting@Jeroen Bakker (jbakker)DoneDoneDone
Animation@Alexander Gavrilov (angavrilov)DoneDoneDone
Physics - Introduction@Jacques Lucke (JacquesLucke)DoneDoneDone
Physics - Rigid Body@Jacques Lucke (JacquesLucke)DoneDoneDone
Physics - Cloth@Jacques Lucke (JacquesLucke)DoneDoneDone
Physics - Particle System@Jacques Lucke (JacquesLucke)DoneDoneDone
Physics - Baking@Jacques Lucke (JacquesLucke)DoneDoneDone
Physics - Soft Body@Jacques Lucke (JacquesLucke)DoneDoneDone
Physics - Fluid/Smoke/Paint@Jacques Lucke (JacquesLucke)DoneDoneDone
Physics - Collision@Germano Cavalcante (mano-wii)DoneDoneDone
Physics - Forces@Jacques Lucke (JacquesLucke)DoneDoneDone
Compositing@Jacques Lucke (JacquesLucke)DoneDoneDone
Render - Cycles@Brecht Van Lommel (brecht)DoneDoneDone
Render - Eevee@Clément Foucault (fclem)DoneDoneDone
Render - Workbench@Jeroen Bakker (jbakker)DoneDoneDone
Render - Color Management@Brecht Van Lommel (brecht)DoneDoneDone
Render - Shader Nodes@Brecht Van Lommel (brecht)DoneDoneDone
Render - Lights@Brecht Van Lommel (brecht)DoneDoneDone
Render - Output@Sergey Sharybin (sergey)DoneDoneDone
Files & Data System@Bastien Montagne (mont29)DoneDoneDone
Tracking & Masking@Sergey Sharybin (sergey)DoneDoneDone
Troubleshooting@Sergey Sharybin (sergey)DoneDoneDone
Advanced@Campbell Barton (campbellbarton)DoneDoneDone
Advanced - Scripting@Jacques Lucke (JacquesLucke)DoneDoneDone
Glossary@Brecht Van Lommel (brecht)DoneN/AN/A

Guidelines

T55018: Documentation for 2.8 (WIP) has a list of things that are missing or outdated, but it's not complete so make sure to go over all the pages in the chapter you are responsible for.

Changes can be committed directly without review

Text

  • For specific settings. Can be copied from the release notes and tooltips (in the API docs) to get an initial version.
  • If a lot of text is copied from release notes, the release notes can be shortened and link to the manual instead.
  • Try to give the chapters give at least a short explanation of the overall intended purpose of a feature, beyond just enumerating features.
  • This is a reference manual, so tutorial style explanations are not needed.

Images

  • Non-essential screenshots (for example of a single panel or node) can be commented out with TODO2.8.
  • For important screenshots, update them and use --factory-startup to ensure everything is set to defaults.
  • If anything must be marked in images, use yellow lines like this. Avoid adding text in images since it can't be translated, use captions instead.

Details

Type
To Do

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes

@Bastien Montagne (mont29) I think we are missing a chapter under Properties about decorators. I can add it.

Marking the animation chapter as mostly done, there are some screenshot TODO's but it's the same for other chapters we consider done.

For the frontpage, https://www.blender.org/features/ is being updated for 2.8 and once that is done we can steal images from there.