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Render Region automatically Crops
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-10 23:38, hash: rBa0608340ae14
Worked: (optional)

Short description of error
Wrong behavior.
Self explanatory, see gif attached.

Exact steps for others to reproduce the error
Gif attached.



Event Timeline

Looks correct to me. The crop option is meant for final renders. This behaviour matches 2.79.

One might argue that in some circumstances you would want to restrict the rendered region in the final render but not in the viewport but that'd be a feature request, not a bug.

Yes, you're correct, cropping works same as in 2.79. My bad.
It's geometry 'Solid' shading that becomes 'transparent' somehow & objects become invisible. Only Outline for the selected object is visible. While in 2.79 object's shading remains (is visible). Example attached.

IDK, is that intended behavior?

We have another bug report open for that: T63064

Indeed, that's it! Thank you for the information.