Scrollbars still scroll scene even if scrollbars aren't moving. #65740

Closed
opened 2019-06-12 05:42:07 +02:00 by Eitan Traurig · 14 comments
Member

System Information
Operating system:Windows 10 Home
Graphics card:Intel 620

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-10 23:38, hash: a0608340ae, type: Release build date: 10/06/2019, 17:02
Worked: (optional)

Short description of error
Consequence of D5001
Exact steps for others to reproduce the error
1:Open blender.
2:Grab left scrollbar slider and move to the right past the end of the scrollbar and hold for a few seconds.
3:Grab left scrollbar slider and move mouse to the left.

The expansion of the scrollbar is delayed.
Blender 2019-06-12 18-14-42.mp4

**System Information** Operating system:Windows 10 Home Graphics card:Intel 620 **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-10 23:38, hash: a0608340ae14, type: Release build date: 10/06/2019, 17:02 Worked: (optional) **Short description of error** Consequence of [D5001](https://archive.blender.org/developer/D5001) **Exact steps for others to reproduce the error** 1:Open blender. 2:Grab left scrollbar slider and move to the right past the end of the scrollbar and hold for a few seconds. 3:Grab left scrollbar slider and move mouse to the left. The expansion of the scrollbar is delayed. [Blender 2019-06-12 18-14-42.mp4](https://archive.blender.org/developer/F7100787/Blender_2019-06-12_18-14-42.mp4)
Author
Member

Added subscriber: @EitanSomething

Added subscriber: @EitanSomething
Eitan Traurig self-assigned this 2019-06-12 05:44:22 +02:00
Eitan Traurig changed title from Scrollbars still scroll scene even if they aren't moving. to Scrollbars still scroll scene even if scrollbars aren't moving. 2019-06-12 05:52:34 +02:00

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Please don't set own reports to Confirmed.

  • What is meant by Grab left scrollbar slider?
Please don't set own reports to Confirmed. - What is meant by *Grab left scrollbar slider*?
Author
Member

What is supposed to happen to the scrollbars? Is it supposed to be delayed.

What is supposed to happen to the scrollbars? Is it supposed to be delayed.
Member

Added subscriber: @Harley

Added subscriber: @Harley
Member

Honestly not seeing an error here. If you look at the scrollbar there are three distinct parts that do different things. Drag on the dark circles on either end of the scrollbar and you affect the zoom. In the video you appear to be dragging by the left circle and increasing the space between frames so much that there's one frame number be screen width.

Honestly not seeing an error here. If you look at the scrollbar there are three distinct parts that do different things. Drag on the dark circles on either end of the scrollbar and you affect the zoom. In the video you appear to be dragging by the left circle and increasing the space between frames so much that there's one frame number be screen width.

Added subscriber: @matc

Added subscriber: @matc

I think he is referring to the offset between mouse cursor and scrollbar handle when zooming back in. The cursor reaches the left border before the scrollbar does. This forces you to move the handle multiple times to zoom all the way out.

I think he is referring to the offset between mouse cursor and scrollbar handle when zooming back in. The cursor reaches the left border before the scrollbar does. This forces you to move the handle multiple times to zoom all the way out.
Author
Member

In #65740#700253, @matc wrote:
I think he is referring to the offset between mouse cursor and scrollbar handle when zooming back in. The cursor reaches the left border before the scrollbar does. This forces you to move the handle multiple times to zoom all the way out.

This is what is happening.

> In #65740#700253, @matc wrote: > I think he is referring to the offset between mouse cursor and scrollbar handle when zooming back in. The cursor reaches the left border before the scrollbar does. This forces you to move the handle multiple times to zoom all the way out. This is what is happening.
Member

Added subscriber: @Mets

Added subscriber: @Mets
Member

Although it's still not 100% clear to me what the issue is, it seems like a minor papercut, and not necessarily a bug? Also, when I try "squashing" the slider, I get a different result from the video. Could you re-confirm that whatever the issue is is still an issue in the latest build?

Although it's still not 100% clear to me what the issue is, it seems like a minor papercut, and not necessarily a bug? Also, when I try "squashing" the slider, I get a different result from the video. Could you re-confirm that whatever the issue is is still an issue in the latest build?
Member

Actually, I think I understand. When squashing the slider beyond its minimum size, we would expect the timeline to stop moving, but it does not. Still not too convinced that this is a bug.
@WilliamReynish So by "Left scrollbar slider" he means this guy:
sSXdskS.png
Bug or not?

Actually, I think I understand. When squashing the slider beyond its minimum size, we would expect the timeline to stop moving, but it does not. Still not too convinced that this is a bug. @WilliamReynish So by "Left scrollbar slider" he means this guy: ![sSXdskS.png](https://archive.blender.org/developer/F7617453/sSXdskS.png) Bug or not?

It's a papercut. The timeline scrollbar handles do not align with the mouse when dragged. This is expected behaviour, but only when the scrollbar size is at maximum or minimum width, to allow for further zooming in both directions.

If I remember correctly this was reported shortly after the scrollbar was fixed, to allow for scrolling when zoomed all the way out. I'd guess its simply not accounting for minimum width properly.

It's a papercut. The timeline scrollbar handles do not align with the mouse when dragged. This is expected behaviour, but only when the scrollbar size is at maximum or minimum width, to allow for further zooming in both directions. If I remember correctly this was reported shortly after the scrollbar was fixed, to allow for scrolling when zoomed all the way out. I'd guess its simply not accounting for minimum width properly.
Author
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#65740
No description provided.