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UV projection is dependant of the object position
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System Information
Operating system: Windows 10, 7
Graphics card: 1080 Ti

Blender Version
Broken: 2.80, 2404220e80a9, blender2.7, 2019-06-12 18:00
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
As long as the object is located on (0,0,0) the Sphere, Cube and Cylindrical UV projection work fine, but as soon as one move around the object all hell breaks loose (see animated gif) .

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Move to the UV workspace, you are then already in edit mode
Hit U >Sphere projection (or Cylinder or Cube projection, same issue) and visualize the result
Leave edit mode, hit G and move around the cube elsewhere
Go back to edit mode
U > Sphere projection again
Not the same unwrapping.