Dependency graph problem with animations and textures in UV Editor? #65780

Closed
opened 2019-06-13 11:10:19 +02:00 by Christoph Werner · 8 comments

System Information
Operating system: Windows 10 Pro 64
Graphics card: GeForce GTX 1080 Ti

Blender Version
Broken: blender-2.80-2404220e80a9-win64
Worked: -

Short description of error
While playing an animation and viewing a texture image simultanously in the UV editor, the whole application break down to a very low framerate around 3-9 frames/s.
Closing the UV editor or removing the texture from view increases the application back to the origin speed. See the screen recording GIF file at the end of this post for details.

I've attached an example blend file to reproduce the problem.

Exact steps for others to reproduce the error

  1. Load the example file.
  2. Play the animation.
  • All is fine and the animation plays fast.

  1. In the right hand UV editor window there is no texture. Switch now to any texture by using the pulldown menu in the UV editor. (There are textures included in the example file.)
  2. -> The animation should break down to a few frames/second. If not, just zoom in or out the texture inside the UV editor. The animation speed should reduce at the latest now.
    As soon as you close the UV editor window or close the texture, blender became fast again.

In the example situation the whole application (Blender) becomes slow and runs with some frames per second only.

Is this a dependency graph problem?

Please check this screen recording for an example:
blender_dependecygraph_texture_bug01.gif

problem_dependencygraph_texture_refresh01.blend

**System Information** Operating system: Windows 10 Pro 64 Graphics card: GeForce GTX 1080 Ti **Blender Version** Broken: blender-2.80-2404220e80a9-win64 Worked: - **Short description of error** While playing an animation and viewing a texture image simultanously in the UV editor, the whole application break down to a very low framerate around 3-9 frames/s. Closing the UV editor or removing the texture from view increases the application back to the origin speed. See the screen recording GIF file at the end of this post for details. I've attached an example blend file to reproduce the problem. **Exact steps for others to reproduce the error** 1. Load the example file. 2. Play the animation. - > All is fine and the animation plays fast. 3. In the right hand UV editor window there is no texture. Switch now to any texture by using the pulldown menu in the UV editor. (There are textures included in the example file.) 4. -> The animation should break down to a few frames/second. **If not, just zoom in or out the texture inside the UV editor. The animation speed should reduce at the latest now.** As soon as you close the UV editor window or close the texture, blender became fast again. In the example situation the whole application (Blender) becomes slow and runs with some frames per second only. Is this a dependency graph problem? Please check this screen recording for an example: ![blender_dependecygraph_texture_bug01.gif](https://archive.blender.org/developer/F7101440/blender_dependecygraph_texture_bug01.gif) [problem_dependencygraph_texture_refresh01.blend](https://archive.blender.org/developer/F7101451/problem_dependencygraph_texture_refresh01.blend)

Added subscriber: @ChristophWerner

Added subscriber: @ChristophWerner
Christoph Werner changed title from Dependency graph problem with textures in UV Editor? to Dependency graph problem with animations and textures in UV Editor? 2019-06-13 11:10:38 +02:00

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can't reproduce this on my end. Does this still happen with the latest blender beta?

I can't reproduce this on my end. Does this still happen with the latest blender beta?

Tried it today with version blender-2.80-11c9702dd40f-win64
Problem still exists.

Tried it today with version **blender-2.80-11c9702dd40f-win64** Problem still exists.

I've asked a friend to reproduce the problem with the todays version of b28. It's the same behavior. My friend has a different PC and use GeForce GTX 1070.

I guess you've forgot to zooom in and out the image in the uv editor window. See my reproducing steps.
Please zoom the image in and out several times, until Blender breaks down to a very low framerate.

Thank you

I've asked a friend to reproduce the problem with the todays version of b28. It's the same behavior. My friend has a different PC and use GeForce GTX 1070. I guess you've forgot to zooom in and out the image in the uv editor window. See my reproducing steps. Please zoom the image in and out several times, until Blender breaks down to a very low framerate. Thank you

This issue was referenced by ccf06c1ff2

This issue was referenced by ccf06c1ff218971d6844b7a8e6ad021cdc90ea3d

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brecht Van Lommel self-assigned this 2019-06-19 17:52:35 +02:00

Bug fix confirmed in version blender-2.80-d30f72dfd8ac-win64.

Thank you, guys,

Bug fix confirmed in version blender-2.80-d30f72dfd8ac-win64. Thank you, guys,
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#65780
No description provided.