Page MenuHome

A few ideas to improve the NLA Editor
Closed, InvalidPublic

Description

I've been using Blender a lot recently to create short narrative animations.
Blender is amazing, don't get me wrong, but over the past few months I've built quite a list of gripes, particularly with the NLA Editor.
Here's some proposals for improvements that I think would make our lives easier.

  1. Key frame insertion outside of tweaked strip's action extents - It seems very counter-intuitive to me to prevent a user from inserting key frames outside of the strip bounds of a tweaked strip, especially with Sync Length enabled. It may not seem like a massive problem at first, as one can easily set the action extents within the sidebar, but if you're testing a cyclic animation and you're trying to find the best length for your action you may need to set the action extent end frame time after time to allow new keyframes to be inserted. It's also quite easy to assume you're inserting keyframes with auto-keyframe insertion enabled, only to realise later that none of it is being recorded because it's outside the action extents. It's also quite easy to mistakenly set the strip extents, scaling the strip instead. I just don't understand why keyframe insertion isn't allowed outside the action extents while tweaking but you can duplicate keyframes in the action editor and place them anywhere outside the extents, this just seems like a mistake that's been overlooked.
  2. Extend NLA Strips with a hotkey / dragging the edges with mouse - This needs no explanation really. There's the scale operator, but there isn't an extend operator / shortcut as far as I can see.
  3. Context.nla_tracks - There is currently no easy way to find the NLA Tracks and Strips that are currently in view in the NLA Editor - which makes any Addon or Python manipulation involving NLA elements an incredibly difficult task. If I want to find the selected NLA Strips in the current context, I have to check every object with animation data in the blend file and apply all the NLA Editor filters manually in Python, and only then will I have a list of NLA Tracks that matches my context's NLA Editor.
  4. Keyframe editing on zero influence NLA Strips (at the beginning / end of Blend In / Out) - OK, maybe this is my biggest gripe. I would really appreciate the ability to properly edit the beginning / end of an NLA Strip being blended in / out or with animated influence. I think influence should be ignored while a strip is in tweak mode so we can more accurately interpret the strip's action in the 3D viewport. The way I get around this currently is to create a temporary linked duplicate strip above the strip I want to edit, set the blend in/out to 0, tweak that, then delete it. Quite a faff though. (EDIT - Just realised I can unpin the action in the NLA Editor and this not only disables stretching / time remapping, but also influence)
  5. Breakdown Selected NLA Strips into single action - This is not the same as baking NLA Tracks into frame-by-frame keyframes, but simply taking all the keyframes and doing the best job possible of creating a single action with them. I have written a script to do this for me and I use it a lot. It ignores blend in / out and any animation data on the strip itself (animated influence, strip time), but for 99% of cases this is not an issue.
  6. Create a new Action with selected channels of an existing action - Very often I find I need to split an action into parts with specific channels, for separate NLA Strips. Again, I wrote myself a script to do this and it is very useful.
  7. A toggle button in the header bar to Show only Tweaked NLA Strips - Often I'll find I'll accidentally leave some strips in tweak mode and if you have a very busy NLA Editor (as I do) it can be a pain to find the relevant strips sometimes. I would appreciate a way to filter out NLA Tracks without any strips in edit mode.

Details

Type
Design