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Assert editing Lattice
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Description

Windows 10 - Last source compiled at 25/06/2019 13:45:00
64 bits NVIDIA RTX2080TI

  1. Start Blender default scene
  2. Add a Lattice
  3. Enter in edit mode.
21: BLI_system_backtrace - 0x7FF76C73ACD0
20: drw_state_validate - 0x7FF76D5AF370
19: drw_draw_pass_ex - 0x7FF76D5B1030
18: DRW_draw_pass - 0x7FF76D5AE1B0
17: EDIT_LATTICE_draw_scene - 0x7FF76D5FCFD0
16: drw_engines_draw_scene - 0x7FF76D5780E0
15: DRW_draw_render_loop_ex - 0x7FF76D571230
14: DRW_draw_view - 0x7FF76D570DC0
13: view3d_draw_view - 0x7FF76DBE9850
12: view3d_main_region_draw - 0x7FF76DBE5A90
11: ED_region_do_draw - 0x7FF76DCFDB80
10: wm_draw_window_offscreen - 0x7FF76CDDAB50
9: wm_draw_window - 0x7FF76CDDB3D0
8: wm_draw_update - 0x7FF76CDD9480
7: WM_main - 0x7FF76CD77FC0
6: main - 0x7FF76C2C4130
5: invoke_main - 0x7FF76FA39960
4: __scrt_common_main_seh - 0x7FF76FA39710
3: __scrt_common_main - 0x7FF76FA396F0
2: mainCRTStartup - 0x7FF76FA39A20
1: BaseThreadInitThunk - 0x7FFC53E47BC0
0: RtlUserThreadStart - 0x7FFC55ACCE50
BLI_assert failed: D:\MyBlender\BlenderDEV\blender\source\blender\draw\intern\draw_manager_exec.c:357, drw_state_validate(), at 'DST.state & (DRW_STATE_DEPTH_ALWAYS | DRW_STATE_DEPTH_LESS | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_DEPTH_EQUAL | DRW_STATE_DEPTH_GREATER | DRW_STATE_DEPTH_GREATER_EQUAL)'