Eevee in VSE as Scene strips - erratic behaviour #66140

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opened 2019-06-26 08:21:12 +02:00 by James Neale · 6 comments

System Information
Operating system: Win 10
Graphics card: Radeon RX580

Blender Version
Broken: 2.80 version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-16 23:08, hash: 12da679fa0, type: Release
build date: 16/06/2019, 17:07

When using Eevee Scene Strips in VSE , the VSE viewport shows the wrong items on screen in OpenGL preview, and then the Render also does not show correct layering or camera moves

Exact steps for others to reproduce the error
Open Blend file
See 3 scenes.

  • 2x animated (linked) scenes that render several layers in Eevee properly, then composite as expected
  • 1x Edit scene that has those linked scenes as Scene Strips in the VSE.

a) Observe in VSe that the viewport doesn't not reflect each Eevee scene in preview.
b) Press render in VSE scene, and observe the render layers are broken and don't match the orig scene.

20190626.blend

**System Information** Operating system: Win 10 Graphics card: Radeon RX580 **Blender Version** Broken: 2.80 version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-16 23:08, hash: 12da679fa094, type: Release build date: 16/06/2019, 17:07 When using Eevee Scene Strips in VSE , the VSE viewport shows the wrong items on screen in OpenGL preview, and then the Render also does not show correct layering or camera moves **Exact steps for others to reproduce the error** Open Blend file See 3 scenes. - 2x animated (linked) scenes that render several layers in Eevee properly, then composite as expected - 1x Edit scene that has those linked scenes as Scene Strips in the VSE. a) Observe in VSe that the viewport doesn't not reflect each Eevee scene in preview. b) Press render in VSE scene, and observe the render layers are broken and don't match the orig scene. [20190626.blend](https://archive.blender.org/developer/F7549343/20190626.blend)
Author

Added subscriber: @JamesNeale

Added subscriber: @JamesNeale
Brecht Van Lommel was assigned by Sebastian Parborg 2019-06-27 17:25:25 +02:00

Added subscriber: @ZedDB

Added subscriber: @ZedDB

The issue here is that only the rendered mode (you can set it to rendered in the preview window too) uses the compositing nodes for the scenes.
We will probably have to add an option to perhaps do this for the other preview modes too, but having this on will introduce a huge performance hit.

The issue here is that only the rendered mode (you can set it to rendered in the preview window too) uses the compositing nodes for the scenes. We will probably have to add an option to perhaps do this for the other preview modes too, but having this on will introduce a huge performance hit.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Not sure this is a bug, sounds more like a known limitation or feature request...

Not sure this is a bug, sounds more like a known limitation or feature request...
Brecht Van Lommel was unassigned by Dalai Felinto 2019-12-23 16:33:59 +01:00

Added subscriber: @brecht

Added subscriber: @brecht
Philipp Oeser removed the
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Reference: blender/blender#66140
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