Geodesic Domes: Failing with matrix_world #66163

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opened 2019-06-27 02:21:27 +02:00 by Brendon Murphy · 7 comments
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System Information
Operating system:
Graphics card:

Blender Version
Broken:
abaf6b106d3a

Short description of error
Fail using matrix_world
Exact steps for others to reproduce the error
Run the script, choose the faces option from the main menu

**System Information** Operating system: Graphics card: **Blender Version** Broken: abaf6b106d3a **Short description of error** Fail using matrix_world **Exact steps for others to reproduce the error** Run the script, choose the faces option from the main menu
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Vladimir Spivak was assigned by Brendon Murphy 2019-06-27 02:42:11 +02:00
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Hi, I can look at this if you don't have time, should be an easy fix.
I have another query with geodesic domes. When pkhg and I were working on some design years ago, we thought to add shapekeys but never fully implemented them? I was reminded of this here: blender/blender#66156 where ctests failed. It looks like there was some duplicated functions from corrective shape keys addon. My question is, should this code just be removed or should we try to make working?
Thanks.

Hi, I can look at this if you don't have time, should be an easy fix. I have another query with geodesic domes. When pkhg and I were working on some design years ago, we thought to add shapekeys but never fully implemented them? I was reminded of this here: blender/blender#66156 where ctests failed. It looks like there was some duplicated functions from corrective shape keys addon. My question is, should this code just be removed or should we try to make working? Thanks.

I will have free time only on Sunday or next week. Your work, comments and changes are always welcome by me.

I will have free time only on Sunday or next week. Your work, comments and changes are always welcome by me.
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I had a brief look at it and started to struggle. I would appreciate any help. On a side note, not sure if it's useful for this situation but the pkhg file in the mesh tools addon in release has the faces code ported to bmesh. iirc.

I had a brief look at it and started to struggle. I would appreciate any help. On a side note, not sure if it's useful for this situation but the pkhg file in the mesh tools addon in release has the faces code ported to bmesh. iirc.
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I've committed a workaround, everything works for now.

I've committed a workaround, everything works for now.
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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closing as resolved

closing as resolved
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Reference: blender/blender-addons#66163
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