Multires modifier artifacts #66450

Closed
opened 2019-07-04 22:26:22 +02:00 by Enrique Barranco · 5 comments

System Information
Operating system: Linux-4.19.49-1-MANJARO-x86_64-with-arch-Manjaro-Linux 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.14

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-03 19:06, hash: cc667854a9
Worked: version: 2.79

Short description of error

In Multires Sculpting when you add subdivisions and when you use Apply Base to sculpts creates artifacts on the mesh all over my work.

Exact steps for others to reproduce the error

  1. Start Blender
  2. Add a multires modifier to the default cube
  3. Enter sculpt mode
  4. Add subdivision 6 to 9 subdivisions
  5. Sculpt
  6. Use apply changes to base mesh
  7. You can see a lot of artifacts in your mesh now.
    [[ https://youtu.be/SMskRDXLVJ8 |
    Watch the steps and result here: ]]
    2019-07-04 15-16-41.mkv
**System Information** Operating system: Linux-4.19.49-1-MANJARO-x86_64-with-arch-Manjaro-Linux 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.14 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-03 19:06, hash: `cc667854a9` Worked: version: 2.79 **Short description of error** In Multires Sculpting when you add subdivisions and when you use Apply Base to sculpts creates artifacts on the mesh all over my work. **Exact steps for others to reproduce the error** 1. Start Blender 2. Add a multires modifier to the default cube 3. Enter sculpt mode 4. Add subdivision 6 to 9 subdivisions 5. Sculpt 6. Use apply changes to base mesh 7. You can see a lot of artifacts in your mesh now. [[ https://youtu.be/SMskRDXLVJ8 | Watch the steps and result here: ]] [2019-07-04 15-16-41.mkv](https://archive.blender.org/developer/F7566915/2019-07-04_15-16-41.mkv)

Added subscriber: @ebarranco

Added subscriber: @ebarranco

Added subscriber: @Mobin-2

Added subscriber: @Mobin-2

it happens because you base mesh is way too simple. it also happens in 2.7
I recommend multires modifier for adding details to an already retopo-ed sculpt. like skin bumps.

it happens because you base mesh is way too simple. it also happens in 2.7 I recommend multires modifier for adding details to an already retopo-ed sculpt. like skin bumps.

Closed as duplicate of studio/blender-studio#58473

Closed as duplicate of studio/blender-studio#58473

@Mobin-2 As can you see this is a bug, a duplicated one, if you have the same issue with 2.7x You should report it (I don't have it). Thanks for the recommendation I'm very new sculpting with blender just 13 years doing it.

@Mobin-2 As can you see this is a bug, a duplicated one, if you have the same issue with 2.7x You should report it (I don't have it). Thanks for the recommendation I'm very new sculpting with blender just 13 years doing it.
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Reference: blender/blender#66450
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