The rendering result of hair is diffirent in the diffirent version!!! #66642

Closed
opened 2019-07-10 04:33:23 +02:00 by Renesmee · 11 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.01

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-10 10:48, hash: ac8c795429
Worked: (optional)

Short description of erroruntitled.7z
[Hi,there is a question.The rendering result of hair is diffirent in the diffirent version(Blender2.79 and Blender2.80).I really hope you can fix this bug.Because many projects of Blender2.79 need to rendered in 2.80. But now we can’t because this bug. (T_T)]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.01 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-10 10:48, hash: `ac8c795429` Worked: (optional) **Short description of error**[untitled.7z](https://archive.blender.org/developer/F7580348/untitled.7z) [Hi,there is a question.The rendering result of hair is diffirent in the diffirent version(Blender2.79 and Blender2.80).I really hope you can fix this bug.Because many projects of Blender2.79 need to rendered in 2.80. But now we can’t because this bug. (T_T)] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @xinku

Added subscriber: @xinku
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

I assume this is because of the more efficient Russian roulette termination from cd023b6cec.
In above commit Min Bounces was removed.
It has been brought back though c9238e638f as Min Light Bounces / Min Transparent Bounces.

You can find these under Properties Editor > Render > Sampling > Advanced

Does setting this/these to something like Min Bounces in 2.79 give you a closer result?
(cannot render atm., but can check later, too...)

I assume this is because of the more efficient Russian roulette termination from cd023b6cec. In above commit `Min Bounces` was removed. It has been brought back though c9238e638f as `Min Light Bounces` / `Min Transparent Bounces`. You can find these under `Properties Editor` > `Render` > `Sampling` > `Advanced` Does setting this/these to something like `Min Bounces` in 2.79 give you a closer result? (cannot render atm., but can check later, too...)
Member

In #66642#716982, @lichtwerk wrote:
I assume this is because of the more efficient Russian roulette termination from cd023b6cec.
In above commit Min Bounces was removed.
It has been brought back though c9238e638f as Min Light Bounces / Min Transparent Bounces.

You can find these under Properties Editor > Render > Sampling > Advanced

Does setting this/these to something like Min Bounces in 2.79 give you a closer result?
(cannot render atm., but can check later, too...)

Forget about this comment, I now have it rendered and this is not the look, it is about the particle distribution...
Will confirm on first sight, checking...

> In #66642#716982, @lichtwerk wrote: > I assume this is because of the more efficient Russian roulette termination from cd023b6cec. > In above commit `Min Bounces` was removed. > It has been brought back though c9238e638f as `Min Light Bounces` / `Min Transparent Bounces`. > > You can find these under `Properties Editor` > `Render` > `Sampling` > `Advanced` > > Does setting this/these to something like `Min Bounces` in 2.79 give you a closer result? > (cannot render atm., but can check later, too...) Forget about this comment, I now have it rendered and this is not the look, it is about the particle distribution... Will confirm on first sight, checking...

Added subscriber: @brecht

Added subscriber: @brecht

Note that the particle distribution random number generator was intentionally changed in 2.80.

Note that the particle distribution random number generator was intentionally changed in 2.80.
Member

Made a couple of test (without looking at code -- it might very well be the RNG @brecht was talking about): seems like only interpolated children are affected, simple children with all kinds of randomness seem the same in 2.79 and 2.8.

Made a couple of test (without looking at code -- it might very well be the RNG @brecht was talking about): seems like only interpolated children are affected, simple children with all kinds of randomness seem the same in 2.79 and 2.8.
Member

[which makes #63534 come to my mind -- might be unrelated though]

[which makes #63534 come to my mind -- might be unrelated though]
Author

Note that the particle distribution random number generator was intentionally changed in 2.80.

Is there any solution? This problem has caused us a lot of trouble.

> Note that the particle distribution random number generator was intentionally changed in 2.80. Is there any solution? This problem has caused us a lot of trouble.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-07-14 19:11:07 +02:00

No, there is no way to get the exact same result in 2.79 and 2.80 with child particles unfortunately. Further I can't see a bug here.

No, there is no way to get the exact same result in 2.79 and 2.80 with child particles unfortunately. Further I can't see a bug here.
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Reference: blender/blender#66642
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