Overlayed Shadows darken stacked areas #66818

Closed
opened 2019-07-13 00:04:21 +02:00 by Randell Acuram · 11 comments

System Information
Operating system: win 7
Graphics card: gtx 1060

Blender Version
Broken: Release Candidate 1

Short description of error
This problem NEVER existed in the previous versions of the beta from April to May.
what happened?!

(Current Release Candidate)
image.png

This is what it's supposed to look like (May 4, 2019)
image.png

I already tried adjusting the alpha and opacity, no fix.
This should really be a high priority because 2.80
is about to be released.

**System Information** Operating system: win 7 Graphics card: gtx 1060 **Blender Version** Broken: Release Candidate 1 **Short description of error** This problem NEVER existed in the previous versions of the beta from April to May. what happened?! (Current Release Candidate) ![image.png](https://archive.blender.org/developer/F7604083/image.png) This is what it's supposed to look like (May 4, 2019) ![image.png](https://archive.blender.org/developer/F7604089/image.png) I already tried adjusting the alpha and opacity, no fix. This should really be a high priority because 2.80 is about to be released.
Author

Added subscriber: @Ranakade

Added subscriber: @Ranakade
Antonio Vazquez was assigned by Brecht Van Lommel 2019-07-14 19:21:11 +02:00

Added subscriber: @brecht

Added subscriber: @brecht

@brecht This area of code did not changed for months, so not sure what could be the reason.

@Ranakade Could you provide any simple blend file with the problem?

@brecht This area of code did not changed for months, so not sure what could be the reason. @Ranakade Could you provide any simple blend file with the problem?
Author

Back in May, the shadows wouldn't do this kind of thing
*Forgive me for reacting earlier, I was a bit jumpy when I noticed this issue.
where the opacity doubles when strokes are overlapping each other.Scene 15 MINIMAL.blend

Back in May, the shadows wouldn't do this kind of thing *Forgive me for reacting earlier, I was a bit jumpy when I noticed this issue. where the opacity doubles when strokes are overlapping each other.[Scene 15 MINIMAL.blend](https://archive.blender.org/developer/F7609497/Scene_15_MINIMAL.blend)

@Ranakade I'm not sure what you expect, but looking at your file the overlap is working as expected.

image.png

IIRC there was a change in how the multiply worked because there was bug, maybe this bug is what got the old result you had, but this was wrong. If you have two overlaped areas, the color must be darker.

To solve the issue in your drawing is very easy... just reshape the shadows strokes to no overlap, or just join the shadow area in one stroke only. This last solution is the best because you reduce the number of points and you will get better FPS.

@Ranakade I'm not sure what you expect, but looking at your file the overlap is working as expected. ![image.png](https://archive.blender.org/developer/F7609995/image.png) IIRC there was a change in how the multiply worked because there was bug, maybe this bug is what got the old result you had, but this was wrong. If you have two overlaped areas, the color must be darker. To solve the issue in your drawing is very easy... just reshape the shadows strokes to no overlap, or just join the shadow area in one stroke only. This last solution is the best because you reduce the number of points and you will get better FPS.

@brecht I think we cannot consider this as a bug, no?

@brecht I think we cannot consider this as a bug, no?

@antoniov, that's up to you to decide.

I imagine it would be useful to have a way to merge all those areas together automatically rather than doubling up shadows. But if existing functionality is supposed to be able to do that I don't know. If not then close as not a bug.

@antoniov, that's up to you to decide. I imagine it would be useful to have a way to merge all those areas together automatically rather than doubling up shadows. But if existing functionality is supposed to be able to do that I don't know. If not then close as not a bug.
Author

In #66818#722373, @brecht wrote:
@antoniov, that's up to you to decide.

I imagine it would be useful to have a way to merge all those areas together automatically rather than doubling up shadows. But if existing functionality is supposed to be able to do that I don't know. If not then close as not a bug.

it was much easier to work without the overlaying shadows doubling the opacity in the past, at least i thought so.

> In #66818#722373, @brecht wrote: > @antoniov, that's up to you to decide. > > I imagine it would be useful to have a way to merge all those areas together automatically rather than doubling up shadows. But if existing functionality is supposed to be able to do that I don't know. If not then close as not a bug. it was much easier to work without the overlaying shadows doubling the opacity in the past, at least i thought so.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

I know what you mean, and in this case you would be right, but the problem is the old mode was wrong... any artist expect that if you draw two times on the same place with a semitransparent color, the color will get darker that only one stroke. If draw three times, more darker and so on.

Anyway, we have planned to do a redesign of the blend modes in 2.81 (#66293), so I'm going to take a note to review if it's possible to have this "no-overlap" as an option and make easy this type of shadows.

Thanks for your report, but as this is not a bug, I'm going to archive it.

I know what you mean, and in this case you would be right, but the problem is the old mode was wrong... any artist expect that if you draw two times on the same place with a semitransparent color, the color will get darker that only one stroke. If draw three times, more darker and so on. Anyway, we have planned to do a redesign of the blend modes in 2.81 (#66293), so I'm going to take a note to review if it's possible to have this "no-overlap" as an option and make easy this type of shadows. Thanks for your report, but as this is not a bug, I'm going to archive it.
Author

In #66818#722758, @antoniov wrote:
I know what you mean, and in this case you would be right, but the problem is the old mode was wrong... any artist expect that if you draw two times on the same place with a semitransparent color, the color will get darker that only one stroke. If draw three times, more darker and so on.

Anyway, we have planned to do a redesign of the blend modes in 2.81 (#66293), so I'm going to take a note to review if it's possible to have this "no-overlap" as an option and make easy this type of shadows.

Thanks for your report, but as this is not a bug, I'm going to archive it.

Alrighty no problem. thx for looking into it though. :-)

> In #66818#722758, @antoniov wrote: > I know what you mean, and in this case you would be right, but the problem is the old mode was wrong... any artist expect that if you draw two times on the same place with a semitransparent color, the color will get darker that only one stroke. If draw three times, more darker and so on. > > Anyway, we have planned to do a redesign of the blend modes in 2.81 (#66293), so I'm going to take a note to review if it's possible to have this "no-overlap" as an option and make easy this type of shadows. > > Thanks for your report, but as this is not a bug, I'm going to archive it. Alrighty no problem. thx for looking into it though. :-)
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Reference: blender/blender#66818
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