Runtime syntax error when attempting to select object #66885
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#66885
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10
Graphics card: GTX 1050 Ti
Blender Version
version: 2.80 (sub 74), branch: master, commit date: 2019-06-29 20:58, hash:
be060c3990
, type: Releasebuild date: 29/06/2019, 17:58
Short description of error
Exact steps for others to reproduce the error
Edit:
shading.show_xray
/ Shading option toggle buttons at the top right and clickassign shortcut
and left click (Or right click depending on your select key map) inside thePress a key
button ( Image: https://xavie.ru/i/2jee3et.png )After exporting the keymap, this can be found:
Added subscriber: @xaviergmail
I've upgraded to the latest 2.8 RC build and the issue persists.
Added subscriber: @GavinScott
To get the Assign Shortcut to work properly, you need to never click on the Press a Key button, as doing so will try to assign the mouse click as the shortcut, hijacking your left (or right) click action which generally makes a mess out of things, and you're prevented from changing it back as you saw.
Just pass the mouse over the pop-up which will cause it to switch to the blue Press a Key state at which point you can press the key that you want to have as the shortcut, and things should work without issue.
We really should do something to stop people from clicking on that thing!
Absolutely agree on adding at least some sort of warning or confirmation popup.
I was unable to remove the keybinding from my settings afterwards. I tried exporting the keymap, removing the defunct bind and re-importing, but the bind still persisted so I resorted to clearing out my user settings entirely and started anew. Thankfully I hadn't done much customization.
Closed as duplicate of #65397
Added subscriber: @Destic
Just made an account to add this little piece. You can fix it by going to Edit->Preferences->Keymap. Then open the "Window" Tab and go to the bottom of it. The "Context Toggle" is the accidental shortcut that was set for the Xray. Remove it and everything should work again. This way you don't have to remove everything you've previously added (if you haven't saved your settings before that is). This doesn't happen because of left or right clicking, its happens with any shortcut you try to assign to the Xray Toggle via rightclicking the setting & assigning it.
If you want to set a Shortcut for the Xray Toggle, just write "xray" into the searchbar of the Keymap page and you'll find it.
Added subscriber: @rdllngr
Same problem:
When I try to assimilate a keyboard shortcut to X-Ray via rightclicking, Blender brings me back to this error in the image below after executing the shortcut.
The solution I found:
I couldn't get results for "xray" in Keymap searchbar, however I was able to create the shortcut manually in Keymap > Window > Add New with the Context Attribute space_data.shading.show_xray (see below):
The only problem is that it only works on solid mode. Now how do I get it to work in wireframe mode too?