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System Information
blender_debug_output:
Switching to fully guarded memory allocator.
Blender 2.80 (sub 74)
Build: Thu 07/11/2019 09:59 AM Windows
argv- [x] = blender
argv- [x] = --debug
argv- [x] = --python-expr
argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Admin\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
read file
found bundled python: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\python
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FFEF0237811
Module : C:\Windows\SYSTEM32\ig7icd64.dll
blender_system_info
Blender 2.80 (sub 74) System Information
Blender:
version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash:
06312c6d2d
, type:build date: Thu 07/11/2019, 09:59 AM
platform: Windows
binary path: 'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake
Python:
version: 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)]
paths:
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons_contrib'
'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\startup'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\modules'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\python37.zip'
'C:\Panda3D-1.10.3-x64'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\python\DLLs'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\python\lib'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\python'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\python\lib\site-packages'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\freestyle\modules'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\modules'
'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\modules'
Python (External Binary):
binary path: 'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\python\bin\python.EXE'
version: Python 3.7.0
Directories:
scripts:
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\modules'
'C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts'
'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\scripts'
user scripts: 'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\scripts'
pref scripts: None
datafiles: 'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\datafiles\'
config: 'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\config\'
scripts : 'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\'
autosave: 'C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.80\autosave\'
tempdir: 'C:\Users\Admin\AppData\Local\Temp\blender_a13608\'
FFmpeg:
avcodec: '58, 18, 100'
avdevice: '58, 3, 100'
avformat: '58, 12, 100'
avutil: '56, 14, 100'
swscale: ' 5, 1, 100'
SDL:
Version: 2.0.8
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
OpenColorIO: 1, 1, 0
OpenImageIO: 1, 8, 13
OpenShadingLanguage: 1, 9, 9
OpenSubdiv: 0, 0, 0
OpenVDB: 5, 1, 0
Alembic: 1, 7, 8
OpenGL:
renderer: 'Intel(R) HD Graphics'
vendor: 'Intel'
version: '4.0.0 - Build 10.18.10.4653'
extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop
Implementation Dependent OpenGL Limits:
Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576
GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 96
Cycles:
CPU device capabilities: SSE2 SSE3 SSE41
OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel(R) OpenCL
Platform Vendor: Intel(R) Corporation
Platform Version: OpenCL 1.2
Platform Profile: FULL_PROFILE
Platform Extensions: cl_intel_dx9_media_sharing cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics
Number of devices: 2
Device: #0
Device Name: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2 (Build 76427)
Device Extensions: cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_intel_printf cl_ext_device_fission cl_intel_exec_by_local_thread cl_khr_gl_sharing cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d11_sharing
Device Max clock frequency (MHz): 2160
Device Max compute units: 2
Device Max work group size: 1024
Device: #1
Device Name: Intel(R) HD Graphics
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2
Device Extensions: cl_intel_d3d11_nv12_media_sharing cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_intel_accelerator cl_intel_motion_estimation
Device Max clock frequency (MHz): 11050
Device Max compute units: 4
Device Max work group size: 256
Enabled add-ons:
io_scene_fbx (version: (4, 14, 14), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_fbx_init_.py)
io_anim_bvh (version: (1, 0, 0), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_anim_bvh_init_.py)
io_mesh_ply (version: (1, 0, 0), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_mesh_ply_init_.py)
io_scene_obj (version: (3, 5, 9), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_obj_init_.py)
io_scene_x3d (version: (2, 2, 1), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_x3d_init_.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_mesh_uv_layout_init_.py)
io_curve_svg (version: UNKNOWN, path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_curve_svg_init_.py)
cycles (version: UNKNOWN, path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\cycles_init_.py)
io_scene_gltf2 (version: (0, 9, 35), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_scene_gltf2_init_.py)
io_import_images_as_planes (version: (3, 2, 2), path: C:\Users\Admin\Desktop\blender-2.80rc1-windows64\2.80\scripts\addons\io_import_images_as_planes.py)
Added subscriber: @tenkuss
Added subscriber: @GavinScott
Looks like a crash in the Intel Graphics driver, and your version: '4.0.0 - Build 10.18.10.4653' is quite old. You may want to try installing the latest appropriate driver for your system.
https://downloadcenter.intel.com/product/80939/Graphics-Drivers
However, it also looks like your CPU's integrated graphics are the generation just before Haswell, and is thus not officially supported in 2.80.
https://www.blender.org/download/requirements/
https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units
This issue was referenced by
af51988115
Changed status from 'Open' to: 'Resolved'
There was a workaround added for old Intel driver versions today including yours, so try downloading the nightly Beta version of 2.80 from https://builder.blender.org/download/ tomorrow and see if that works any better for you.