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Wind force field: maximum is not work as limit and acts weird
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-14 21:02, hash: rB65168825e0b0
The same bug for: version: 2.79 (sub 7), branch: blender2.7, commit date: 2019-05-23 08:19, hash: 054dbb833e15

Short description of error
As documentation says, maximum should limit field`s influence. But it don`t.
https://docs.blender.org/manual/en/latest/physics/force_fields/introduction.html

Exact steps for others to reproduce the error
Here the file, try to tune maximum and monimum.

Details

Type
Bug

Event Timeline

Vyacheslav (hitrpr) updated the task description. (Show Details)

This is related to the Shape parameter which in this case is Plane.
It takes very engaging work to get a clear representation of the resulting effect.

Investigating this report, I found a bug related to the Shape parameter:
T67115: Changing the Shape option of a Force Field object does not refresh the animation.

Although not an exact representation, it demonstrates what it intends, so this is not a bug.
The particle system will have some changes in the next releases, it is quite possible this area will be revised.

@Germano Cavalcante (mano-wii) and what actually it intends? How can I figure out? There is no remarks in documentation.

@Germano Cavalcante (mano-wii) and what actually it intends? How can I figure out? There is no remarks in documentation.

I think you can understand with this gif:

@Germano Cavalcante (mano-wii) yes, Now i see how it works. A bit strange separation of shapes of influence and acatual field-shape.
Thank you.