Scientific notation input for fluid viscosity seems incorrect #67186

Closed
opened 2019-07-18 18:55:23 +02:00 by Neil Horman · 6 comments

System Information
Operating system: Fedora 30
Graphics card: ATI radeon

Blender Version
Broken: 2.80rc1

Viscosity settings in fluid physics has an oddity when setting values < 1. I would expect a viscosity of .001 for instance to require a base of 1 and an exponent of -3. however, the exponent value cannot be set lower than 0, meaning the base needs to be set at .001

Create an object and set its physics modifier to be fluid. In the viscosity property, attempt to set an exponent value that is negative. It will always reset to 0

**System Information** Operating system: Fedora 30 Graphics card: ATI radeon **Blender Version** Broken: 2.80rc1 Viscosity settings in fluid physics has an oddity when setting values < 1. I would expect a viscosity of .001 for instance to require a base of 1 and an exponent of -3. however, the exponent value cannot be set lower than 0, meaning the base needs to be set at .001 Create an object and set its physics modifier to be fluid. In the viscosity property, attempt to set an exponent value that is negative. It will always reset to 0
Author

Added subscriber: @nhorman

Added subscriber: @nhorman

Added subscriber: @GavinScott

Added subscriber: @GavinScott

If you read the tooltip, it appears that the Exponent value is already taken as a negative value, so entry of a positive 3 should get you the behavior you describe I think.

If you read the tooltip, it appears that the Exponent value is already taken as a negative value, so entry of a positive 3 should get you the behavior you describe I think.
Author

ah, sorry, missed the tooltip. Can you tell me why that decision was made? I presume that will be confusing for materials with high viscosity (ketchup/honey/pitch/etc)

ah, sorry, missed the tooltip. Can you tell me why that decision was made? I presume that will be confusing for materials with high viscosity (ketchup/honey/pitch/etc)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Gavin Scott self-assigned this 2019-07-18 21:00:51 +02:00

Unless maybe if you want to physically simulate the pitch drop https://en.wikipedia.org/wiki/Pitch_drop_experiment, my guess is the values available with an exponent of zero are likely more than sufficient.

Closing this as Invalid (sorry, we don't have a friendlier sounding resolution for things that aren't really bugs :)

Unless maybe if you want to physically simulate the pitch drop https://en.wikipedia.org/wiki/Pitch_drop_experiment, my guess is the values available with an exponent of zero are likely more than sufficient. Closing this as Invalid (sorry, we don't have a friendlier sounding resolution for things that aren't really bugs :)
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Reference: blender/blender-addons#67186
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