Scientific notation input for fluid viscosity seems incorrect #67186
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Reference: blender/blender-addons#67186
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System Information
Operating system: Fedora 30
Graphics card: ATI radeon
Blender Version
Broken: 2.80rc1
Viscosity settings in fluid physics has an oddity when setting values < 1. I would expect a viscosity of .001 for instance to require a base of 1 and an exponent of -3. however, the exponent value cannot be set lower than 0, meaning the base needs to be set at .001
Create an object and set its physics modifier to be fluid. In the viscosity property, attempt to set an exponent value that is negative. It will always reset to 0
Added subscriber: @nhorman
Added subscriber: @GavinScott
If you read the tooltip, it appears that the Exponent value is already taken as a negative value, so entry of a positive 3 should get you the behavior you describe I think.
ah, sorry, missed the tooltip. Can you tell me why that decision was made? I presume that will be confusing for materials with high viscosity (ketchup/honey/pitch/etc)
Changed status from 'Open' to: 'Archived'
Unless maybe if you want to physically simulate the pitch drop https://en.wikipedia.org/wiki/Pitch_drop_experiment, my guess is the values available with an exponent of zero are likely more than sufficient.
Closing this as Invalid (sorry, we don't have a friendlier sounding resolution for things that aren't really bugs :)