Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable) #67208

Closed
opened 2019-07-19 06:04:53 +02:00 by Rohit · 27 comments

System Information
Operating system:windows 10
Graphics card:intel hd graphics

Blender Version
Broken: v2. 80 release candidate (example: 2.80, edbf15d3c0, master, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
I was having problem in selcting the bones with my mouse. I can select all things except bones in all modes. It can be only selected by box or circle select tool.

Exact steps for others to reproduce the error
If I understand correctly, this applies to all armatures whoes object maximum drawtype is set to Wire [doesnt matter if generated by rigify or done by hand].

In contrast to 2.79, these armatures a re now not really displayed as wire only, but have this semi-transparent overlay which tricks users into thinking one can select the whole bone (whereas selection still only happens on the wire)

  • If the objects maximum drawtype is set to Solid or Textured, the issue goes away, unless
  • If viewport shading is set to XRay (bones can then also only be selected by clicking on their wires)

So in the end, this might be working as intended (however this has caused confusion in multiple reports), will update task description accordingly...

**System Information** Operating system:windows 10 Graphics card:intel hd graphics **Blender Version** Broken: v2. 80 release candidate (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** I was having problem in selcting the bones with my mouse. I can select all things except bones in all modes. It can be only selected by box or circle select tool. **Exact steps for others to reproduce the error** If I understand correctly, this applies to all armatures whoes object maximum drawtype is set to Wire [doesnt matter if generated by rigify or done by hand]. In contrast to 2.79, these armatures a re now not really displayed as wire only, but have this semi-transparent overlay which tricks users into thinking one can select the whole bone (whereas selection still only happens on the wire) - If the objects maximum drawtype is set to Solid or Textured, the issue goes away, unless - If viewport shading is set to XRay (bones can then also only be selected by clicking on their wires) So in the end, this might be working as intended (however this has caused confusion in multiple reports), will update task description accordingly...
Author

Added subscriber: @Rohit624

Added subscriber: @Rohit624

#68042 was marked as duplicate of this issue

#68042 was marked as duplicate of this issue

Added subscriber: @brecht

Added subscriber: @brecht

Please attach an example .blend file with a rig that has this problem, and indicate which bones can't be selected.

Please attach an example .blend file with a rig that has this problem, and indicate which bones can't be selected.

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi

I have same problem about "edit bone" selection. This happen with default human rig >> rig-fy rig too.

And It happen when bone Display as Octahedral. With close up and some view angle.

When I click around bone center area , Edit bones often not be selected . but when I click around bone tail, it can select.

Test please attached blend file, with see my pic.
boneselection.JPG
boneselect.blend

I have thought if it only happen with my GPU,.
System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-19 13:22, hash: 65aac86d5a

I have same problem about "edit bone" selection. This happen with default human rig >> rig-fy rig too. And It happen when bone Display as Octahedral. With close up and some view angle. When I click around bone center area , Edit bones often not be selected . but when I click around bone tail, it can select. Test please attached blend file, with see my pic. ![boneselection.JPG](https://archive.blender.org/developer/F7620917/boneselection.JPG) [boneselect.blend](https://archive.blender.org/developer/F7620923/boneselect.blend) I have thought if it only happen with my GPU,. **System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-19 13:22, hash: `65aac86d5a`

Then as for me, this problem more worse with circle selection. Though I do not know, my problem is same as this report.
circleselection.JPG

Then as for me, this problem more worse with circle selection. Though I do not know, my problem is same as this report. ![circleselection.JPG](https://archive.blender.org/developer/F7620937/circleselection.JPG)

Added subscriber: @capnm

Added subscriber: @capnm

When I click around bone center area , Edit bones often not be selected . but when I click around bone tail, it can select.

If you change the vp display of the metarig object to wire, you have to hit the bone wire to select the bone. Don't do that and you're fine.

> When I click around bone center area , Edit bones often not be selected . but when I click around bone tail, it can select. If you change the vp display of the metarig object to wire, you have to hit the bone wire to select the bone. Don't do that and you're fine.

Thanks advice, but The scene rig is not meta-rig.
I thought if it happend , meta-rig and generate rig over-wrapped, , then I test with scene which removed meta-rig.

the rig in pic is generate rig-fy rig, with edit mode "DEF " bones. I only set visible Def-bone layer.

then vp display of the metarig object not set to "wire" about view port shading
. Though I do not know if there is another setting to change bone as wire,

Thanks advice, but The scene rig is not meta-rig. I thought if it happend , meta-rig and generate rig over-wrapped, , then I test with scene which removed meta-rig. the rig in pic is generate rig-fy rig, with edit mode "DEF " bones. I only set visible Def-bone layer. then vp display of the metarig object not set to "wire" about view port shading . Though I do not know if there is another setting to change bone as wire,

Though I do not know if there is another setting to change bone as wire,

Set this to solid in the file you posted, and the selection will work as you expect it:
image.png

> Though I do not know if there is another setting to change bone as wire, Set this to solid in the file you posted, and the selection will work as you expect it: ![image.png](https://archive.blender.org/developer/F7621444/image.png)

Ah now I could find setting of armature> object . I see, (you already replied)

as default rig-fy seems auto-set generate-rig object >view port mode as Wire, so it seems only happen about Rig fy edit bones.

Ah now I could find setting of armature> object . I see, (you already replied) as default rig-fy seems auto-set generate-rig object >view port mode as Wire, so it seems only happen about Rig fy edit bones.

rig-fy seems auto-set generate-rig object >view port mode as Wire

Ah right. For me, this looks like some half-baked feature.
The bones are now in this case in edit mode displayed as solid and selectable as a wire.

> rig-fy seems auto-set generate-rig object >view port mode as Wire Ah right. For me, this looks like some half-baked feature. The bones are now in this case in edit mode displayed as solid and selectable as a wire.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This the same as #68042.

  • If I understand correctly, this applies to all armatures whoes object maximum drawtype is set to Wire [doesnt matter if generated by rigify or done by hand].
    In contrast to 2.79, these armatures a re now not really displayed as wire only, but have this semi-transparent overlay which tricks users into thinking one can select the whole bone (whereas selection still only happens on the wire)

  • If the objects maximum drawtype is set to Solid or Textured, the issue goes away, unless

  • If viewport shading is set to XRay (bones can then also only be selected by clicking on their wires)

So in the end, this might be working as intended (however this has caused confusion in multiple reports), will update task description accordingly...

This the same as #68042. - If I understand correctly, this applies to all armatures whoes object maximum drawtype is set to `Wire` [doesnt matter if generated by rigify or done by hand]. In contrast to 2.79, these armatures a re now not really displayed as wire only, but have this semi-transparent overlay which tricks users into thinking one can select the whole bone (whereas selection still only happens on the wire) - If the objects maximum drawtype is set to Solid or Textured, the issue goes away, unless - If viewport shading is set to XRay (bones can then also only be selected by clicking on their wires) So in the end, this might be working as intended (however this has caused confusion in multiple reports), will update task description accordingly...
Philipp Oeser changed title from Riggify rig problem to Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggest the whole bone is clickable) 2019-08-28 11:06:58 +02:00
Philipp Oeser changed title from Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggest the whole bone is clickable) to Bone selection problem (maximum drawtype wire or viewport shading xray -- bones can only be selected by clicking on their wires even though shading suggests the whole bone is clickable) 2019-08-28 11:07:23 +02:00
Member
Added subscribers: @HirotakaImagawa, @Jeroen-Bakker, @mano-wii
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Member

@Rohit624, can you still reproduce the issue in the latest builds? In your test file selection seems to work as expected for me.

I can circle selection issue shown by @TakeshiFunahashi, but that is a separate issue.

@Rohit624, can you still reproduce the issue in the latest builds? In your test file selection seems to work as expected for me. I can circle selection issue shown by @TakeshiFunahashi, but that is a separate issue.

Added subscriber: @AnadinX

Added subscriber: @AnadinX

This comment was removed by @AnadinX

*This comment was removed by @AnadinX*

I can reproduce this in 2.81a (downloaded from Blender.org), 2.82 (d08ccd526f 2020-02-10) and in a local build of 2.83 (latest code) on macOS 10.15.3

BoneSelectinXRay.mp4

There is a little overlap, its not like you have to click specifically on the wires but as you move to wards the centre of the bone/head/tail you cannot select them.

(PS, apologies for the audio, I forgot to strip it)

I can reproduce this in 2.81a (downloaded from Blender.org), 2.82 (d08ccd526f36 2020-02-10) and in a local build of 2.83 (latest code) on macOS 10.15.3 [BoneSelectinXRay.mp4](https://archive.blender.org/developer/F8337206/BoneSelectinXRay.mp4) There is a little overlap, its not like you have to click specifically on the wires but as you move to wards the centre of the bone/head/tail you cannot select them. (PS, apologies for the audio, I forgot to strip it)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

I cannot reproduce the problem. Am I doing something wrong?
bone_selection.gif
bone_selection_bug.blend

I cannot reproduce the problem. Am I doing something wrong? ![bone_selection.gif](https://archive.blender.org/developer/F8341455/bone_selection.gif) [bone_selection_bug.blend](https://archive.blender.org/developer/F8341457/bone_selection_bug.blend)

Right the difference between yours and mine is edit mode. If you are in object mode, X-Ray turns the bones in wireframe (no shaded fill) and then you cannot select them by clicking in the middle of the bone.

Right the difference between yours and mine is edit mode. If you are in object mode, X-Ray turns the bones in wireframe (no shaded fill) and then you cannot select them by clicking in the middle of the bone.

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Germano Cavalcante self-assigned this 2020-02-17 14:01:36 +01:00

As far as I can see this is not a bug (since in object mode + Xray the bone is actually displayed as if it were wireframe).
The display of the armature could be changed to look like the other modes (Edit and pose), but the original report doesn't make it clear if this is the problem.
And apparently the original problem has already been solved (#68042).

So, if you are sure that something is not working as it should, please create another report describing the problem in more detail.

For suggestions on how to improve the UI, please use other channels:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

As far as I can see this is not a bug (since in object mode + Xray the bone is actually displayed as if it were wireframe). The display of the armature could be changed to look like the other modes (Edit and pose), but the original report doesn't make it clear if this is the problem. And apparently the original problem has already been solved (#68042). So, if you are sure that something is not working as it should, please create another report describing the problem in more detail. For suggestions on how to improve the UI, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
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Reference: blender/blender#67208
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