Tesselation appears weird in sculpt workspace with dyntopo on. #67271

Closed
opened 2019-07-20 00:53:12 +02:00 by Daniel Stauffer · 14 comments

System Information
Operating system: Windows 10
Graphics card: RTX2070 on Desktop also GTX1070MaxQ on Laptop

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: 38d4483c6a, type: Release
Worked: (optional)

Tesselation appears weird in the sculpting workspace. Faces seem to have a gray shadow, it produces strong artifacts on the surface of the model. It doesnt show by manually changing to sculpt mode from layout tab.

Invoke SubD modifier on the default cube, subdivide 3 times and apply, change to sculpting tab, turn dyntopo on (relative detail set to 3) and sculpt. Cross-check with changing to object mode > layout tab > sculpt mode. Works fine. Please see the screenshots, the blendfile and the systeminfo attached.Screenshot_1.png

system-info.txt

Screenshot_3.png

Screenshot_2.png

bugtest.blend

Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: Windows 10 Graphics card: RTX2070 on Desktop also GTX1070MaxQ on Laptop **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: 38d4483c6a51, type: Release Worked: (optional) Tesselation appears weird in the sculpting workspace. Faces seem to have a gray shadow, it produces strong artifacts on the surface of the model. It doesnt show by manually changing to sculpt mode from layout tab. Invoke SubD modifier on the default cube, subdivide 3 times and apply, change to sculpting tab, turn dyntopo on (relative detail set to 3) and sculpt. Cross-check with changing to object mode > layout tab > sculpt mode. Works fine. Please see the screenshots, the blendfile and the systeminfo attached.![Screenshot_1.png](https://archive.blender.org/developer/F7619153/Screenshot_1.png) [system-info.txt](https://archive.blender.org/developer/F7619154/system-info.txt) ![Screenshot_3.png](https://archive.blender.org/developer/F7619156/Screenshot_3.png) ![Screenshot_2.png](https://archive.blender.org/developer/F7619158/Screenshot_2.png) [bugtest.blend](https://archive.blender.org/developer/F7619159/bugtest.blend) Based on the default startup or an attached .blend file (as simple as possible).

Added subscriber: @MaliciousBrews

Added subscriber: @MaliciousBrews

Added subscriber: @Znio.G

Added subscriber: @Znio.G

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Zino Guerr self-assigned this 2019-07-20 02:58:10 +02:00

i don't think this is a bug, the cavity shading is enabled by default in the sculpting workspace, try to play with settings or turn it off if you don't want to see this effect.

i don't think this is a bug, the cavity shading is enabled by default in the sculpting workspace, try to play with settings or turn it off if you don't want to see this effect.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

@Znio.G please leave the decision to close bugs to developers.

@Znio.G please leave the decision to close bugs to developers.

In #67271#727888, @brecht wrote:
@Znio.G please leave the decision to close bugs to developers.

okay sorry, i thought these were simple to solve, so i should test and ask for information only!.

> In #67271#727888, @brecht wrote: > @Znio.G please leave the decision to close bugs to developers. okay sorry, i thought these were simple to solve, so i should test and ask for information only!.

Be sure to look at the pics if you havent. Looks odd to me. This was introduced around may or end of april not sure anymore. You also said I can turn it off, how?

Be sure to look at the pics if you havent. Looks odd to me. This was introduced around may or end of april not sure anymore. You also said I can turn it off, how?

Added subscriber: @SpectreFirst

Added subscriber: @SpectreFirst

Looks like a regular cavity map to me, you can disable it in Viewport Shading or change it to more traditional type
CavityMapping.jpg

Looks like a regular cavity map to me, you can disable it in Viewport Shading or change it to more traditional type ![CavityMapping.jpg](https://archive.blender.org/developer/F7620766/CavityMapping.jpg)

Yes thats true. Thanks for the pointer. I stumbled over the solution in a different thread while browsing.

Yes thats true. Thanks for the pointer. I stumbled over the solution in a different thread while browsing.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

This is a combination of two things, dyntopo supporting flat shading only and cavity being enabled.

At some point we should have smooth shading for dyntopo, for now it's not a bug.

This is a combination of two things, dyntopo supporting flat shading only and cavity being enabled. At some point we should have smooth shading for dyntopo, for now it's not a bug.
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Reference: blender/blender#67271
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